<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8348393383098904122</id><updated>2011-07-31T04:04:21.676+01:00</updated><category term='Seminars'/><category term='Research'/><category term='Inspiration'/><category term='Artwork and Designs'/><category term='Event'/><category term='Experimentation'/><title type='text'>My Masters Year</title><subtitle type='html'>This does what it says on the tin! Welcome to the blog on my Masters in Design year.

This is my day to day work on my project on the impact of computerisation on comic books.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>49</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-1274423156417326854</id><published>2010-07-18T14:16:00.001+01:00</published><updated>2010-07-18T14:16:07.941+01:00</updated><title type='text'>My dissertation plan</title><content type='html'>THE WEBCOMIC MANIFESTO - HOW THE PEOPLE GOT THE POWER&lt;br /&gt;I. INTODUCTION&lt;br /&gt;1. COMIC BOOKS SLOWLY INTRODUCED TO A NEW REGIM&lt;br /&gt;2. THE BABY BOOM - WHAT'S OUT THERE NOW&lt;br /&gt;3. IS THIS REALLY A CHANGE, OR JUST POLITICAL CHATTER? - WEBCOMICS AS A NEW STORYTELLING MEDIUM REVOLUTION AND NOT JUST A FORMAT CHANGE&lt;br /&gt;&lt;br /&gt;II. COMICS, COMPUTERS AND THE INTERNET&lt;br /&gt;1. WHAT TECHNOLOGY WAS KEY FOR THE REVOLUTION&lt;br /&gt;A. THE INTERNET&lt;br /&gt;B. DIGITALISING ANALOG THROUGH A SCANNER&lt;br /&gt;C. DRAWING DIGITAL AND THE GRAPHICS TABLET&lt;br /&gt;&lt;br /&gt;2. NEW MEDIUM, NEW FORMAT, ALL THAT NEEDS A REDESIGN!&lt;br /&gt;A. ADAPTING TO THE SCREEN AND ITS RESOLUTION&lt;br /&gt;B. ADAPTING TO THE WORLD WIDE WEB, AND CONNECTION SPEEDS&lt;br /&gt;C. CUSTOM DOMAIN OR SIMPLE BLOGS, THERE'S SOMETHING FOR EVERYONE&lt;br /&gt;&lt;br /&gt;3. WEBCOMIC DESIGNS: WHAT UNITES THEM&lt;br /&gt;A. WEBCOMIC BROWSERS&lt;br /&gt;B. ARCHIVE SYSTEMS&lt;br /&gt;C. CONNECTION TO THEIR READERSHIP&lt;br /&gt;&lt;br /&gt;III. THE PEOPLE'S REFORMS - HOW DEMOCRATISATION AFFECTED THE COMIC WORLD&lt;br /&gt;1. ONLINE SOLIDARITY - CROSS REFERENCING&lt;br /&gt;A. MY SPAGHETTI MONSTER EXPERIENCE&lt;br /&gt;B. PENNY ARCADE AND STEAM&lt;br /&gt;C. WE'RE ALL ON THE SAME SIDE - LAID BACK RELATIONSHIPS AMONGST WEBCOMICS&lt;br /&gt;&lt;br /&gt;2. PRINT TRIES TO CATCH UP&lt;br /&gt;A. ONLINE COMICS BUT NO REDESIGN?&lt;br /&gt;B. ADAPTING PRINTED COMICS TO THE INTERNET&lt;br /&gt;I. ANIMATED COMICS&lt;br /&gt;II. EXCLUSIVE AND NEW CONTENT IS MANDATORY!&lt;br /&gt;&lt;br /&gt;3. WEBCOMIC SUPERSTARS AND PRINT RECOGNITION! - SUCCESS STORIES.&lt;br /&gt;A. PENNY ARCADE AT THE SAN DIEGO COMIC CON&lt;br /&gt;B. ZERO PUNCTUATION&lt;br /&gt;C. CYANIDE &amp;amp; HAPPINESS AND SIMON'S CAT HIT THE PRESSES!&lt;br /&gt;&lt;br /&gt;IV. THERE'S NO TURNING BACK, I'LL TELL IT MY WAY - WHY WEBCOMICS ARE UNIQUE AND HOW THEY HAVE PLAYED TO THEIR STRENGTH&lt;br /&gt;1. IN THE LAND OF SELF-PUBLISHING, THE ARTIST IS KING&lt;br /&gt;A. NO ONE IS THE BOSS OF ME!&lt;br /&gt;I. YOU CAN'T TELL ME WHAT TO DO!&lt;br /&gt;II. HOMEPAGE SAFE HOMEPAGE - SURE, I CAN PUT A DISCLAIMER, THEN NO ONE CAN BOTHER ME&lt;br /&gt;III. XKCD LIKES TO PLAY WITH FORMAT - WHEN THE PUBLISHER'S OUT, THE ARTISTS GO OUT AND PLAY&lt;br /&gt;&lt;br /&gt;B. IT'S THE INTERNET, I CAN SAY WHATEVER I WANT! - PENNY ARCADE, ZERO PUNCTUATION, CYANIDE &amp;amp; HAPPINESS&lt;br /&gt;&lt;br /&gt;2. BUILDING A FAN-BASE AND MAKING MONEY?&lt;br /&gt;A. SUCCESS IS FROM KNOWING YOUR READERSHIP (XKCD ON PENNY ARCADE)&lt;br /&gt;B. A HAPPY READER MAKES FOR A HAPPY ARTIST - HOW TO MAKE MONEY AND ALL BE HAPPY!&lt;br /&gt;I. MERCHANDISING&lt;br /&gt;II. ADVERTS&lt;br /&gt;III. DONATIONS&lt;br /&gt;&lt;br /&gt;V. RESTRICTIONS FROM TOTAL FREEDOM - TECHNOLOGICAL BOUNDERIES ARE STILL TO BE OVERCOME!&lt;br /&gt;1. I WANT EASIER WAYS TO CREATE A WEBSITE! - WHAT THE HELL IS HTML, PHP, AND CSS?&lt;br /&gt;2. I WANT FASTER INTERNET FOR ALL!&lt;br /&gt;3. I WANT BETTER HARDWARE FOR ALL!&lt;br /&gt;4. I WANT THE CHINESE TO STOP INTERNET CENSORSHIP!&lt;br /&gt;&lt;br /&gt;VI. CONCLUSION - WHY NOT TRY IT YOURSELF? THERE'S NOTHING TO LOSE, EVERYTHING TO GAIN.&lt;br /&gt;1. £10 A YEAR FOR A .COM, £4 A MONTH FOR WEBSPACE, EMAIL AND INTERNET SECURITY? I CAN AFFORD THAT&lt;br /&gt;2. IS TIME REALLY THAT PRECIOUS?&lt;br /&gt;3. HOW ARE YOU GOING TO TELL YOUR STORIES? - THERE'S SO MANY POSSIBILITIES, EXPERIMENT&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-1274423156417326854?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/1274423156417326854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/07/my-dissertation-plan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1274423156417326854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1274423156417326854'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/07/my-dissertation-plan.html' title='My dissertation plan'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-2335927676931348021</id><published>2010-07-18T13:17:00.000+01:00</published><updated>2010-07-18T13:17:52.331+01:00</updated><title type='text'>Plastidip</title><content type='html'>For my stickmen statue I was recommended a substance/material for the finish: Pastidip. Basically, it's spray paint (or just paint) that will cover your surface with rubber/plastic. Yes, aerosol plastic! It must be the must unnatural substance in the world. The fumes are pretty nasty though, so I ordered a spray paint (light chemical and particle filter) mask. As long as I'm not actually using concentrated asbestos in a can, I should be fine. &lt;br /&gt;&lt;br /&gt;I got 2 cans of plastidip yesterday and have been experimenting on the  finished. It's really quite impressive stuff, but doesn't work well with  cloth or anything too absorbing, and to my surprise, it looks fantastic  on bear tube, and really cool on duct tape. I need to do a couple more  coats on my sample to have some realistic results (the thing need about 3  to 4 coats on average, might need 5 on duct tape). I'm actually  thinking that high grade masking tape would be the best thing to have as  an undercoat. Once the plastidip is applied, you can't tell what's  under it, and it doesn't drip and looks quite homogeneous.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.plastidip.co.uk/images/products/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.plastidip.co.uk/images/products/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-2335927676931348021?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/2335927676931348021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/07/plastidip.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2335927676931348021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2335927676931348021'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/07/plastidip.html' title='Plastidip'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-7174368560664027626</id><published>2010-07-09T14:18:00.000+01:00</published><updated>2010-07-09T14:18:18.422+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><title type='text'>Adpating comics for the web</title><content type='html'>I've already posted on part of what I'm going to write here a while back when I compared webcomics and their layout to translated manga, and English adaptations. I'll just come back to this a bit later.&lt;br /&gt;&lt;br /&gt;I've been reading Will Eisner's "Comics, a Sequential Art," and have been putting my readings in parallel with my webcomic. Will Eisner analysed, like quite a few other comic book experts like Thierry Groenstein and Scott McCloud, the sequence and design of comic books. When you look into the design of a single page and it's sequential art inside that defined space, webcomics work in the same way. The pages in most webcomics can be read following the "right to left, up to down" occidental reading method.&lt;br /&gt;&lt;br /&gt;I've illustrated this by adapting a couple of sequential pages of a speechless comic into an animated .gif picture. This experimenting has allowed me to explore and visually demonstrate quite a few differences, similarities, obstacles, and adaptation techniques of printed comic books to webcomics.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.stickmencomics.com/comics/168.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.stickmencomics.com/comics/168.jpg" width="229" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.stickmencomics.com/comics/169.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.stickmencomics.com/comics/169.jpg" width="221" /&gt;&lt;/a&gt;&lt;/div&gt;I have adapted these 2 comic pages into the following .gif:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.stickmencomics.com/Scans/Stickment_feel_pain.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.stickmencomics.com/Scans/Stickment_feel_pain.gif" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;The images in the comics have been organised in the .gif file in the logical sequential reading order. This brings me swiftly to two points: adapting printed sequential art to the internet, and digital medium sequential artwork representations which cannot use digital technology that cannot be reproduced in printed form. That sounds really long, but what I mean by that is that there's quite a few ways to adapt a printed comic into a digital sequential art form, but only one way to go adapt it the other way around.&lt;br /&gt;&lt;br /&gt;In the digital world, the tools are infinite to tell a sequential story, and mixing the media to create a digital comic book, say like mixing the layout of the comic, but adding animation to some of the page and images allows for a whole new storytelling method that cannot exist (without a substantial budget, resources and research) in a physical print form. All I'm saying here is that by digitalising comic books, many more options are given to us a part from the printed sequential form.&lt;br /&gt;&lt;br /&gt;Now if one has a look on my webcomic browser and remembers the previous post I have written about webcomic browsers, which can be summed up easily by: webcomics favour people revisiting the website to newcomers by placing the latest page/comic in the place of honour. On my webcomic, while placing the 2 directly sequential pages which should/would be following each other in an order that would make the most logical sense. Therefore adapting this to a new medium causes some logistical problems (as I like to call them). This is just worth pointing out seeing as I already discussed quite extensively the reasons for my browser setup on my website. One has a choice to make, and generally, like most choices each decision contains pros and cons. The pros outweigh the cons, but the frustration of not having a perfect system is there: what if I put a few sequential pages on my webcomic, and people read the end before the beginning because of the browser setup? Nothing is perfect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-7174368560664027626?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/7174368560664027626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/07/adpating-comics-for-web.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/7174368560664027626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/7174368560664027626'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/07/adpating-comics-for-web.html' title='Adpating comics for the web'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-5801647033514535191</id><published>2010-05-20T14:47:00.001+01:00</published><updated>2010-05-20T14:55:19.214+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Event'/><title type='text'>Stickmen propaganda</title><content type='html'>Imagine my amazement when I turn on google analytics for the hell of it and saw I just got 200 hits in one day out of the blue! Well, that's what I thought...&lt;br /&gt;&lt;br /&gt;Then I turned on my brain and remembered I'd done harder things than to figure out which referring site sent 200 people to my website, and I did find it, very easily as well. The Church of the Flying Spaghetti Monster published on their website one of my comics... Pretty cool heh? I think so, especially with 200 hits on the very first day it appears! And that's the story of how people came to my website...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.venganza.org/2010/05/19/stickmen-propaganda/"&gt;Link to The Church of the Flying Spaghetti Monster, stickmen propaganda&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-5801647033514535191?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/5801647033514535191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/05/stickmen-propaganda.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/5801647033514535191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/5801647033514535191'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/05/stickmen-propaganda.html' title='Stickmen propaganda'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-1042361828826200254</id><published>2010-05-13T18:59:00.000+01:00</published><updated>2010-05-13T18:59:26.217+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><title type='text'>Pictures of my spray paint</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;I think I've already written quite a lot about my spray painting. I just had the idea of adding some more comic books to my paint job, mainly because it fit so perfectly, creating my stickman revolutionary group mixes reality and 2D stickmen, allowing for the comics to really leap out of the page.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_WRG9WO9hUbs/S-w66LlRv0I/AAAAAAAAAHY/o4QYJFrCkdU/s1600/Photo+3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WRG9WO9hUbs/S-w66LlRv0I/AAAAAAAAAHY/o4QYJFrCkdU/s320/Photo+3.JPG" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/S-w7VqdWJ4I/AAAAAAAAAHg/3cAP5VslSt8/s1600/Photo+4.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/S-w7VqdWJ4I/AAAAAAAAAHg/3cAP5VslSt8/s320/Photo+4.JPG" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-w7rMdvVBI/AAAAAAAAAHo/Gt21T49mIs4/s1600/Photo+5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-w7rMdvVBI/AAAAAAAAAHo/Gt21T49mIs4/s320/Photo+5.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/S-w79a0P_OI/AAAAAAAAAHw/8aWZJ-CIvzY/s1600/IMG_0435.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/S-w79a0P_OI/AAAAAAAAAHw/8aWZJ-CIvzY/s320/IMG_0435.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-1042361828826200254?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/1042361828826200254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/05/pictures-of-my-spray-paint.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1042361828826200254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1042361828826200254'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/05/pictures-of-my-spray-paint.html' title='Pictures of my spray paint'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WRG9WO9hUbs/S-w66LlRv0I/AAAAAAAAAHY/o4QYJFrCkdU/s72-c/Photo+3.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-4737451997228142672</id><published>2010-05-12T14:41:00.004+01:00</published><updated>2010-05-13T18:44:48.692+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><title type='text'>Stickmen merchandise hits the... well I made a Tshirt.</title><content type='html'>&amp;nbsp;made a stickmen comics tshirt. But why? I have to say, I'm quite ashamed to mix this seemingly shameless promotional campaign with art and design. I am quite terrified to mix business with art because that's what I've been taught to do in my under-graduate course.&lt;br /&gt;&lt;br /&gt;Is it truly a shameless promotion? Well, it is a bit, but not with the intent of selling anything of making money, it's more of a satirical artistic take on promotional campaigns. I really enjoy trying to bring live to my stickmen in my webcomics. Everything is promoted these days, so why not my campaign to acknowledge stickmen as real people? It's really on the line of taking comics to people on the street, like my spray paint. I guess creating any public art is a form of publicity, by definition at least. So my remorse goes away, and I just treat my t-shirt and its promotion as a playful way to promote not just my website and my webcomics, but just any webcomic, and taking them to viewers in a free way (I only have one t-shirt for now, and it's not for sale).&lt;br /&gt;&lt;br /&gt;Here's 3 of my flyers:&lt;br /&gt;&lt;br /&gt;I made a mistake in my first flyers which I corrected . The mistake was I forgot to put the neck of the stickmen &lt;i&gt;inside&lt;/i&gt; the t-shirt, so that's been settled... &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-w4ftuhETI/AAAAAAAAAHI/dTI-R5VTeeI/s1600/Stickmen+Tshirts+2.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-w4ftuhETI/AAAAAAAAAHI/dTI-R5VTeeI/s400/Stickmen+Tshirts+2.JPG" width="332" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-w4ooLdtEI/AAAAAAAAAHQ/4-2f88nZiHo/s1600/Stickmen+Tshirts+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-w4ooLdtEI/AAAAAAAAAHQ/4-2f88nZiHo/s400/Stickmen+Tshirts+3.jpg" width="332" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-w4P0ikInI/AAAAAAAAAGw/3Hi5vTSroFQ/s1600/Stickmen+Photo+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-w4P0ikInI/AAAAAAAAAGw/3Hi5vTSroFQ/s400/Stickmen+Photo+1.jpg" width="267" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-4737451997228142672?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/4737451997228142672/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/05/stickmen-merchandise-hits-well-i-made.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4737451997228142672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4737451997228142672'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/05/stickmen-merchandise-hits-well-i-made.html' title='Stickmen merchandise hits the... well I made a Tshirt.'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WRG9WO9hUbs/S-w4ftuhETI/AAAAAAAAAHI/dTI-R5VTeeI/s72-c/Stickmen+Tshirts+2.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-95436590780777002</id><published>2010-05-11T10:32:00.000+01:00</published><updated>2010-05-11T10:32:17.254+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>List of Inspirations and Reading</title><content type='html'>I just realised I haven't formally noted what I have read recently and what has inspired me, mainly because I read a lot of comics and books or articles about the subject, but in a nutshell, this is what I've been looking at:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;1666&lt;/i&gt;&lt;/b&gt;, by Pat Mills &amp;amp; Leigh Gallagher, a &lt;i&gt;2000AD&lt;/i&gt; comic, mainly because it's just a great story and it's just absolutely great inking. I keep on looking at it to get inspiration for my black and white inking technique. I think these guys are an ultimate reference in terms of inking.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Tank Girl&lt;/i&gt;&lt;/b&gt;, by Alan C. Martin and various artists including Ashley Wood and Rufus Dayglo, &lt;i&gt;Image Comics &lt;/i&gt;and &lt;i&gt;Titan Comics.&lt;/i&gt; I just like to see how a story evolves after going through so many authors and artists. I also watched the film adaptation which was surprisingly brilliant! I did expect Tank Girl to have a deeper voice instead of the high pitched one.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Nemesis&lt;/i&gt;&lt;/b&gt;, by Mark Millar (the man who wrote the comic book &lt;i&gt;Kick-Ass&lt;/i&gt;, which is now a "major motion picture") and McNiven. This comic is the answer to &lt;i&gt;Kick-Ass&lt;/i&gt;, in a way that it's a real world masked super-villain in our contemporary times.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;American Splendor&lt;/i&gt;&lt;/b&gt;, by Harvey Pekar and various artists, including Robert Crumb. Harvey just writes about his day to day life and underground comic book artists draw it up. It's my main inspiration for writing my stickmen comics about myself.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Scott McCloud&lt;/i&gt;&lt;/b&gt;, he's a comic book historian and teacher and artist amongst other things. Scott's probably the biggest academic reference in terms of American comics. He writes his books in comic book form, so it's a good read to see how he teaches about comics in comics.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Will Eisner&lt;/i&gt;&lt;/b&gt;, which a lot of people know as the creator of &lt;i&gt;The Spirit&lt;/i&gt;, adapted to film by Frank Miller, or his comics about New York, such as &lt;i&gt;The Contract with God Trilogy&lt;/i&gt;. Needless to say the man is a comic book genius, and luckily he wrote instructional books. The one I refer to quite a lot is &lt;i&gt;Graphic Storytelling and Visual Narrative&lt;/i&gt;, which is basically about the semiotics of comic books, and how details, expressions, and items are a way of telling a story. Comic book readers find this obvious, but when it's written out in front of you, it's very clear that some weapons are clearly made for bad guys, or good guys, and even the way a person holds a gun can give more information about his character than any text. I try to use all of this in my comic books, using basic comic book semiology to transmit a narrative. Will Eisner tends to lay out all the tools available to comic book artists, and reading his books just shows the extent of the tools available.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Orc Stain&lt;/i&gt;&lt;/b&gt;, by James Stokoe, at &lt;i&gt;Image Comics&lt;/i&gt;. I can't wait till the next issue comes out. This comic is just genius in so many ways. It's so original in both the design, character creation and artwork. Luckily I managed to get in contact with James Stokoe, but he seems to be very busy working on his comics.&lt;br /&gt;&lt;br /&gt;I think I'll stop the list there because I have more comics on my desk that most people have in their homes and I don't think it would bring much more if I described them one by one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-95436590780777002?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/95436590780777002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/05/list-of-inspirations-and-reading.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/95436590780777002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/95436590780777002'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/05/list-of-inspirations-and-reading.html' title='List of Inspirations and Reading'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-4807476622575748529</id><published>2010-05-11T09:57:00.000+01:00</published><updated>2010-05-11T10:32:28.364+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><title type='text'>How's my site doing?</title><content type='html'>I stuck Goolge Analytics on my website, and I get all sorts of fun statistics. So here's some of them from the last month (10/04/2010 to 10/05/2010):&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/S-kZJQ52vsI/AAAAAAAAAFg/ssCJvhGaLUs/s1600/Number+of+visits+this+Month.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="132" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/S-kZJQ52vsI/AAAAAAAAAFg/ssCJvhGaLUs/s400/Number+of+visits+this+Month.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;That's the numbers of visitors per day over the last month.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-kZGWcpJFI/AAAAAAAAAFY/txCPr48Go0Y/s1600/Number+of+visits.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-kZGWcpJFI/AAAAAAAAAFY/txCPr48Go0Y/s320/Number+of+visits.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;And that's the statistics on the number of new visits and such.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/S-kZKKbhYhI/AAAAAAAAAFo/ASVNnBCK1-U/s1600/Map+Last+Month.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="260" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/S-kZKKbhYhI/AAAAAAAAAFo/ASVNnBCK1-U/s400/Map+Last+Month.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;That's where in the world they visit from.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I use to be able to pin-point exactly who visited me from where, but now I lost track, and I don't know a lot of people who visit my website.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/S-kZK0vW1zI/AAAAAAAAAFw/00EJ-ft8-i8/s1600/Global+Views+this+month.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="181" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/S-kZK0vW1zI/AAAAAAAAAFw/00EJ-ft8-i8/s400/Global+Views+this+month.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;b&gt;That's just the list version of the map.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-kaYreIMaI/AAAAAAAAAGI/jZjiszT4AiE/s1600/Where+in+the+UK.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/S-kaYreIMaI/AAAAAAAAAGI/jZjiszT4AiE/s400/Where+in+the+UK.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;That's the 4 cities that I get the most visits from in the UK.&lt;/b&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Aberdeen get 73 visits, London is second with 14, then Edinburgh and Sale.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/S-kZM5boSII/AAAAAAAAAGA/bG24XYHcyzw/s1600/Traffic+Sources.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/S-kZM5boSII/AAAAAAAAAGA/bG24XYHcyzw/s400/Traffic+Sources.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;That's how people get onto my website.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I'm now second on Google when you search for "stickmen comics".&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/S-kZMBM7MnI/AAAAAAAAAF4/g2RXHW-fFH8/s1600/Traffic+Sources+Chart+and+Percent.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="208" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/S-kZMBM7MnI/AAAAAAAAAF4/g2RXHW-fFH8/s400/Traffic+Sources+Chart+and+Percent.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;That's what people searched in the search engines.&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;All in all, my website visits are booming, and I'm now listed on a website called "stumbleupon.com" which gets me quite a few random visits. I haven't tried to qualify for add-space since I just started my website, but I don't think I will, mainly because it wouldn't get me any revenue and ruin the aesthetic of my website.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Nota Bene&lt;/u&gt;&lt;/b&gt;&lt;i&gt;: If you can't read the statistics, click on the image to enlarge it.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-4807476622575748529?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/4807476622575748529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/05/hows-my-site-doing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4807476622575748529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4807476622575748529'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/05/hows-my-site-doing.html' title='How&apos;s my site doing?'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WRG9WO9hUbs/S-kZJQ52vsI/AAAAAAAAAFg/ssCJvhGaLUs/s72-c/Number+of+visits+this+Month.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-9207123252018425345</id><published>2010-04-30T10:44:00.000+01:00</published><updated>2010-04-30T10:44:36.893+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><title type='text'>My comic #100 &amp; the Church of the Flysing Spaghetti Monster</title><content type='html'>Iain asked me "why do you put the email address on the bottom of some of your comics?" My answer is simple: when I write a comic about someone else I send them a copy of the comic, and just in case I write down the link to my website if they want to check things out.&lt;br /&gt;&lt;br /&gt;The other reason I put the address of the website on the comics is when I make promotional posters. I put the address of the website on my comics cause it can be used as a promotional stunt, but mainly it's a form a signature.&lt;br /&gt;&lt;br /&gt;Why am I explaining this now? Well for the first time I actually got an answer from someone I didn't meet in person, and of quite high profile. My comic #100 on my website is about the Church of the Flying Spaghetti Monster, so I sent a copy to the creator of the church and got a reply. That was good enough to put a grin on my face, knowing that someone liked what I did and thought it to be topical. Bobby, the creator of the church thanked me for my contribution and said he would put the comic up on the church's website.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.venganza.org/"&gt;http://www.venganza.org/ - Church's Site&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What is the Church of the Flying Spaghetti Monster? Well I do admit it is a bit of an intellectual underground movement, but I'll fill you in. In America, in the state of Kansas, home of Dorothy from the &lt;i&gt;Wizard of Oz&lt;/i&gt;, a law passed: they had to put a sticker in front of biology books saying that evolution is just a theory and were bound to teach creationism as the other explanation of life on Earth... So as a reply to this, Bobby decided he would present the school-board with his explanation of life on earth, and to cut it short, he believes in a flying spaghetti monster. If the creationism gets into science, well then he should get to dress up like a pirate, right? It's a religious thing in the church of the Flying Spaghetti Monster.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-9207123252018425345?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/9207123252018425345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/04/my-comic-100-church-of-flysing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/9207123252018425345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/9207123252018425345'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/04/my-comic-100-church-of-flysing.html' title='My comic #100 &amp; the Church of the Flysing Spaghetti Monster'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-2480744017943943566</id><published>2010-03-30T20:00:00.000+01:00</published><updated>2010-03-30T20:00:47.931+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>Orc Stain - Colours, design, and creativity,</title><content type='html'>&lt;i&gt;Orc Stain &lt;/i&gt;is a new comic from &lt;i&gt;Image Comics&lt;/i&gt;, probably the biggest "independent" comic book company there is. The first issue was released last month, and there's only one man behind it: James Stokoe. He created, wrote, drew and coloured &lt;i&gt;Orc Stain&lt;/i&gt;. There's a theory amongst comic book artists that one man crews do a better job at creating comics than the classic writer/artist duo. The theory comes from quite a long series of examples, like Chris Ware, Daniel Clowes, Denis Bajram, and Eric Hérenguel, just to name a few. The idea is that when you work alone, there's no comprise to be had with the creative idea behind the comic book, but that seems to be a debate that has been going on for as long as "art" has been around.&lt;br /&gt;&lt;br /&gt;Moving on from this one man crew system, &lt;i&gt;Orc Stain&lt;/i&gt; is without a doubt in my mind the most creative&lt;i&gt; &lt;/i&gt;American comic book released this year. I am trying not to get too caught up in my enthusiasm about this comic book. To be fair I did wait until issue 2.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Orc Stain&lt;/i&gt; is full of colour, the shades are incredible, and the design of every single creature and scene in this comic is absolutely amazing and represent a source of creativity which I have rarely seen in American comic books. The fact is that, by "tradition" most creative and experimental comic books have been European. American comics are still under the influence of &lt;i&gt;DC &lt;/i&gt;and &lt;i&gt;Marvel Comics&lt;/i&gt;. Paul Gravett, comic book publisher, curator, artist, and critic talks about this overwhelming reign of influence of &lt;i&gt;Marvel &lt;/i&gt;and &lt;i&gt;DC&lt;/i&gt; as a very negative movement and influence in the comic book world. The American comic book world is extremely oriented around superheroes. The industry is so caught up in the superhero business, especially with Hollywood buying all the superhero films rights. So much so that non-superhero American comics have become rare.&lt;br /&gt;&lt;br /&gt;"Why is &lt;i&gt;Orc Stain&lt;/i&gt; so special?" might you ask. In this comic, in addition to the design and colour work James Stokoe brilliantly created, there is a brand new imaginative world with an original story, great characters, and overall a comic that knocks down all boundaries. A one-eyed orc safe cracker as a main character is brilliantly imaginative, especially when you learn that the safes are big bear-like creatures with an ancient safe-lock system on there stomach. Need I say more?&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://comicrelated.com/graphics/solicits/image/feb10/orcstain002-cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://comicrelated.com/graphics/solicits/image/feb10/orcstain002-cover.jpg" width="209" /&gt;&lt;/a&gt;&lt;a href="http://buzzpreview.buzzcomics.net/2009-10/Image/Orc2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://buzzpreview.buzzcomics.net/2009-10/Image/Orc2.jpg" width="209" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-2480744017943943566?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/2480744017943943566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/orc-stain-colours-design-and-creativity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2480744017943943566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2480744017943943566'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/orc-stain-colours-design-and-creativity.html' title='Orc Stain - Colours, design, and creativity,'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-8053326357713691707</id><published>2010-03-22T17:35:00.000Z</published><updated>2010-03-22T17:35:16.438Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>Simply genius comic book design</title><content type='html'>I don't know how many people know &lt;i&gt;the Moomins&lt;/i&gt;, but I just got my hands on a beautiful edition of the English translation of the original comics. This comic was started in 1945, and went on until 1993, and the design of the comic is absolutely genius.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WRG9WO9hUbs/S6emEPCyfuI/AAAAAAAAAFI/mlYmijulNkY/s1600-h/Moomins+1+-+Design.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WRG9WO9hUbs/S6emEPCyfuI/AAAAAAAAAFI/mlYmijulNkY/s320/Moomins+1+-+Design.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Tove Jansson created in the &lt;i&gt;Moomin&lt;/i&gt; comic book amazing designs and comic book flow. The use of the hose as the frame of the comic and making it lead in such a clever way from square to square it a beautiful design method allowing for a smooth flow of the story and the artwork across the page. The detail of the details create a very playful design and flow that all can appreciate.&lt;br /&gt;&lt;br /&gt;On further extremely good design, a young artist from Brighton comes to mind: Hannah Berry. I often think of her when I am designing my own comics and thinking about the narrative flow and boundaries of my comics.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/S6eo_UGIQeI/AAAAAAAAAFQ/776FzWJ0u4I/s1600-h/Britten+%26+Br%C3%BClightly+-+Desgin.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/S6eo_UGIQeI/AAAAAAAAAFQ/776FzWJ0u4I/s320/Britten+%26+Br%C3%BClightly+-+Desgin.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;In the opening page of &lt;i&gt;Britten &amp;amp; Brülightly&lt;/i&gt;, by Hannah Berry, nominated this year for the grand prize of Angoulème comic book festival, one can see a comic book page with no traditional block boundaries between the action in the comic. The text is not in speech or though bubbles, the images create their own boundaries and the flow of time is expressed in the simplest way. The simplicity of the narration flow comes through the balance of the artwork and the storytelling, allowing for the images to flow naturally and the story to be told in an original and artistic manner. Hannah Berry, as I do, uses white space to separate the the frames of the comic book and lets the natural boundaries of the images be self sufficient. The narration through images comes so naturally that one is instantly drawn into the comic book.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-8053326357713691707?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/8053326357713691707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/simply-genius-comic-book-design.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8053326357713691707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8053326357713691707'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/simply-genius-comic-book-design.html' title='Simply genius comic book design'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_WRG9WO9hUbs/S6emEPCyfuI/AAAAAAAAAFI/mlYmijulNkY/s72-c/Moomins+1+-+Design.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-4930099348686495876</id><published>2010-03-22T16:54:00.001Z</published><updated>2010-03-22T17:01:44.151Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>My "other work" page on my website and digital solutions</title><content type='html'>After the talking last Monday I took the leap and edited my website's design. I added 2 buttons on the main menu bar: one is my website email address, and the other is an "other work" button. I've added a page where I introduced my digital work and have posted 3 digital images so far.&lt;br /&gt;&lt;br /&gt;I've been working quite a bit on my digital comics, and have been having a hard time merging the different pieces of the story together. I've tried simple uni-colour background, painting with a digital brush on the back, photo-album-like frames, lines which go with the pictures, and many many other attempts that simply did not work at all.&lt;br /&gt;&lt;br /&gt;While reading &lt;i&gt;Haunt #5&lt;/i&gt;, by Todd McFarlen and Greg Capullo, the men behind &lt;i&gt;Spawn&lt;/i&gt;, and I came upon this:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/S6ehE6IGeHI/AAAAAAAAAFA/phYK0FqB7VM/s1600-h/Haunt+5+-+Design.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/S6ehE6IGeHI/AAAAAAAAAFA/phYK0FqB7VM/s320/Haunt+5+-+Design.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It's a simple sequence of 3 squares, but they have no borders and are linked together so perfectly with the background. This comic doesn't have photographies like the digital ones I do, but it gave me the inspiration I needed to blend squares of my own digital comics together: make the background photo merge into a blurred colour related to the picture and interlink those with the other squares. My main problem with the digital comics is the redundancy of the link I use in the comics, but with this technique, every comic would be unique due to unique colours in the photographies.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-4930099348686495876?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/4930099348686495876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/my-other-work-page-on-my-website-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4930099348686495876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4930099348686495876'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/my-other-work-page-on-my-website-and.html' title='My &quot;other work&quot; page on my website and digital solutions'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WRG9WO9hUbs/S6ehE6IGeHI/AAAAAAAAAFA/phYK0FqB7VM/s72-c/Haunt+5+-+Design.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-5430674400922433728</id><published>2010-03-17T19:26:00.002Z</published><updated>2010-03-17T19:28:42.410Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><title type='text'>Second Plans for the Live Stick</title><content type='html'>Here are my second plans for the live stickman statue. After the group presentation and a couple comments by Matt and Mark, I decided to work on a more pose-able statue, a bit like a giant action figure (to avoid using the word "doll"). The statue would be more versatile and could have many many scenario uses, and would allow to take the statue to more public places.&lt;br /&gt;&lt;br /&gt;There are quite a few logistical problems, but I have also come up with solutions. First of, I think the articulation is quite simple, although it would be nice to have a rotation in the upper arm of the statue, allowing for more diverse poses. A screw mechanism for the arm rotation needs more research in the "technology", or should I say by a few visits to the hardware store.&lt;br /&gt;&lt;br /&gt;As good news, the whiteboard option is really simple: rolls of disposable whiteboard are available for about £20 for 25. This will allow for a very easy creation of the speech bubble, and my new addition, a whiteboard face!&lt;br /&gt;&lt;br /&gt;I plan to use whiteboard for the face of the stickman in order to be able to modify his facial expression, once again to allow for much more manoeuvrability.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/S6Es3apYdgI/AAAAAAAAAE4/0wJrvkdvoF4/s1600-h/Second+Sketch.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/S6Es3apYdgI/AAAAAAAAAE4/0wJrvkdvoF4/s400/Second+Sketch.jpg" width="292" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-5430674400922433728?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/5430674400922433728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/second-plans-for-live-stick.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/5430674400922433728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/5430674400922433728'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/second-plans-for-live-stick.html' title='Second Plans for the Live Stick'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WRG9WO9hUbs/S6Es3apYdgI/AAAAAAAAAE4/0wJrvkdvoF4/s72-c/Second+Sketch.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-937533877906676230</id><published>2010-03-12T16:17:00.000Z</published><updated>2010-03-12T16:17:54.541Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><title type='text'>Sketches for the stickman statue</title><content type='html'>As said before, I have spent quite a long time thinking through the logistics of creating this stickman statue and here are my sketches for the creation of it.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/S5ppC4Xn39I/AAAAAAAAAEo/KIT_TP30qLs/s1600-h/Sketch+-+Statue.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/S5ppC4Xn39I/AAAAAAAAAEo/KIT_TP30qLs/s320/Sketch+-+Statue.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/S5ppIbpT6eI/AAAAAAAAAEw/2-ES6PD2eBQ/s1600-h/Sketch+-+Bubble.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/S5ppIbpT6eI/AAAAAAAAAEw/2-ES6PD2eBQ/s320/Sketch+-+Bubble.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-937533877906676230?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/937533877906676230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/sketches-for-stickman-statue.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/937533877906676230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/937533877906676230'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/sketches-for-stickman-statue.html' title='Sketches for the stickman statue'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WRG9WO9hUbs/S5ppC4Xn39I/AAAAAAAAAEo/KIT_TP30qLs/s72-c/Sketch+-+Statue.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-3673635785660046598</id><published>2010-03-11T15:45:00.000Z</published><updated>2010-03-11T15:45:07.112Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><category scheme='http://www.blogger.com/atom/ns#' term='Experimentation'/><title type='text'>Prototyping prototypes</title><content type='html'>I have two research ideas that I working on. They are both in the same ideal of taking the comic book out of the page and into the real world. As I have explained earlier, I see this as the "analog" version of the webcomic. I started spray painting comics on the wall of a squat/old train shed, but it recently got fire-bombed. A trajic accident not for the artwork on the wall or the collection of garbage and rusted circular saws in the shed, but because of my neighbor's race-pigeon housing being the intended target...&lt;br /&gt;&lt;br /&gt;Anyways, the outer walls of the shed I started "publishing" comics on is now black from the fire damage, which gives me an entire new clean-ish surface to work with. I plan on making a wall painting with stickmen as close to life-size as practically and safely possible.&lt;br /&gt;&lt;br /&gt;Here is the script for the 1 square wall-painted comic I want to do:&lt;br /&gt;&lt;br /&gt;Robber stickman with knife and mask mugs another stickman. He stand on the left of the scene for faster reading purposes (as I have mentioned before in other blog posts, we read English from left to right and top to bottom, therefore for faster readability of the comic the text and images should be situated logically from left to right and top to bottom). The mugged stickman stands on the right looking into his hand.&lt;br /&gt;&lt;br /&gt;Mugger: "The money or your life!"&lt;br /&gt;Mugger victim: "I'll meet you half ways. Call it £3.42"&lt;br /&gt;&lt;br /&gt;Extremely simple scenario which brings incredibly light humor into a publicly accessible spray painted artwork. The piece will be free to see to all that pass by, making a free self-published "analog" comic.&lt;br /&gt;&lt;br /&gt;I tend to spend a lot of time on logistical problems so I am sure everything is executed in a quick and efficient manner. I have achieved a satisfying plan of making a huge stencil with the biggest piece of paper/card I could afford. I will make a giant solid stencil out of it. In fact 3 stencils: 1 for each character and 1 for the text. I am now on the way of thinking on how to create in the most precise manner this stencil. I first thought of drawing it myself on A1 paper. I do foresee the drawing as problematic, not being anywhere used to drawing on such a huge scale, but my main concern lies with the cutting out. All in all, my colleague Mark Rae said to me yesterday that if it where him, he would do it through computers. I think that it is the best solution, especially considering that I need a vectorial program drawn image to have it cut out by a computer and I just so happen to exclusively draw computerised stickmen through &lt;i&gt;Adobe Illustrator&lt;/i&gt; which just so happens to be a vectorial program. I plan to use this to create my stencil.&lt;br /&gt;&lt;br /&gt;I now have to design the comic on illustrator and experiment with the best stencil techniques to create a clean and functioning giant stencil.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My second project I am also prototyping for alter is the creation of a stickman statue with a white-board/dry eraser board located in the speech bubble. This would allow for the public to add their own story and text to the statue of the stickman, and create an simple, free and playful/recreational publicly accessible comic book creator. On the internet there a dime-a-dozen free &lt;i&gt;Flash&lt;/i&gt; programs to create and design your own comics through pre-made artwork and speech bubble tools. This would be a less elaborate and simpler "analog" alternative, bringing the &lt;i&gt;Flash&lt;/i&gt; comic book programs to the public.&lt;br /&gt;&lt;br /&gt;This would be a participatory and performance-like public project. Although to do this, I have to create the statue, and as for the stencil I like to plan ahead and have a clear and precise plan. The create the statue I need to choose material: re-bar or metal would be my first choice as an aesthetically and tactilely pleasing material to create a stickman out of. In addition to that, welding a speech bubble onto it would be easier and have a high production value statue feel to it. Although this would be a good approach for someone with the time and resources which I dunno posses, I find it would also be very hard to transport and impractical, therefore removing the option of a more mobile statue.&lt;br /&gt;&lt;br /&gt;Like the stencil, I foresee myself creating the statue in 2 to 3 pieces from wood carved/shaped through a computer based vectorial program. This creation would be completely 3 dimensional and I am quite new to the creation process therefore more research on that part of the production is needed. A part from that, I have thought about the shape/form of the statue and mainly the way it would be part together: a base, a stickman and a speech bubbly made from wood and spray painted black matt or semi-gloss. The material are cheaper and lighter than metal and allow for much for manoeuvrability. In addition to this the stand would be relatively cheap to create as well as stable. For the stickman, carving him from one solid piece of wood might not only be problematic but also impractical. Therefore he could be divided into 2 pieces at the mid-section. A bolt could be placed inside the body of the stickman allowing for an easy way of putting the piece together as well as making it more transportable.&lt;br /&gt;&lt;br /&gt;My main logistical problem for choosing wood as a material of choice is the speech bubble which would need a very solid support, therefore the positioning of it has to be carefully thought through for safety and stability reasons, and to create a solid enough speech bubble that has enough support from the main statue piece. It could be detachable and connectible through a bolt to the main piece. The centre of the speech bubble would be a modified whiteboard shaped as needed, and allowing the public to easily add their text to the scene, allowing them to add their own input to the life comic book scene.&lt;br /&gt;&lt;br /&gt;Illustration and plans are still to be finished.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-3673635785660046598?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/3673635785660046598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/prototyping-prototypes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/3673635785660046598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/3673635785660046598'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/prototyping-prototypes.html' title='Prototyping prototypes'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-9213652598115224283</id><published>2010-03-09T13:28:00.001Z</published><updated>2010-03-09T13:30:24.378Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>Self critic in my work</title><content type='html'>I never really realised until recently that I did quite a lot of self-critic of my work in my work. I didn't realise this because I did most of these self critic comics to express my insecurities about my work. It's also my way of being honest and saying "I'm no artist, but Hell, I'll keep doing this until someone stops me." Apart from my deep sense of insecurity, I like admitting most of my work is poor on an artistic scale, mainly because I'm aiming to explore the design perspective of comic books and not become a comic book artist.&lt;br /&gt;&lt;br /&gt;I don't know why, but honesty about my work seems to drive me forward. For me, being honest and constantly criticising my work allows me to move forward and mainly not to become one of those artists I despise so much because they have lost all links with reality. I've been very inspired by the philosophy of Harvey Pekar and Robert Crumb, especially their work in &lt;i&gt;American Splendor&lt;/i&gt;. "Bob and Harv" constantly critic not only their lives but also their work and life and even author/artist relationship.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/S5ZFhy-NE8I/AAAAAAAAAEQ/jAIDFygwL_g/s1600-h/img109.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/S5ZFhy-NE8I/AAAAAAAAAEQ/jAIDFygwL_g/s320/img109.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;American Splendor&lt;/i&gt; cover with Robert Crumb and Harvey Pekar discussing record trades, both being jazz and blues record collectors.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.stickmencomics.com/comics/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://www.stickmencomics.com/comics/3.jpg" width="288" /&gt;&lt;/a&gt;&lt;/div&gt;One of my first insecurities and main critics is my simple use of stickmen. I have to admit that I have evolved and widened the array of expression of my stickmen, but it took Jean Louis Mourrier four volumes of &lt;i&gt;Trolls de Troy&lt;/i&gt; to draw trolls the way they look now.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WRG9WO9hUbs/S5ZJDwE0eZI/AAAAAAAAAEY/vHffGGz1PkM/s1600-h/Tome+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/_WRG9WO9hUbs/S5ZJDwE0eZI/AAAAAAAAAEY/vHffGGz1PkM/s200/Tome+1.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/S5ZJFBKh_HI/AAAAAAAAAEg/nvbP9x0Tqms/s1600-h/Tome+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/S5ZJFBKh_HI/AAAAAAAAAEg/nvbP9x0Tqms/s200/Tome+4.jpg" width="150" /&gt;&lt;/a&gt;&lt;/div&gt;As it can be seen on the cover, every artist's style evolves with time. Mourrier admitted his style evolved and has compared his trolls to Tarquin's original trolls from &lt;i&gt;Lanfeust de Troy&lt;/i&gt;. I met Mourrier twice at the Angoulème 2009 festival and asked him about the evolution of his style. He said that the more you work on your character design, the more they fall into shape naturally.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Stickmen comics have become more and more natural, especially the one I have done from a graphics tablet.&lt;br /&gt;&lt;br /&gt;I have made comments on every aspect of my work, from the format of the paper, to the pickles from outer-space and different details in stickmen as well as my general narration methods.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.stickmencomics.com/comics/32.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.stickmencomics.com/comics/32.jpg" width="222" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.stickmencomics.com/comics/29.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.stickmencomics.com/comics/29.jpg" width="219" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.stickmencomics.com/comics/37.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.stickmencomics.com/comics/37.jpg" width="235" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.stickmencomics.com/comics/49.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.stickmencomics.com/comics/49.jpg" width="232" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-9213652598115224283?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/9213652598115224283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/self-critic-in-my-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/9213652598115224283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/9213652598115224283'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/self-critic-in-my-work.html' title='Self critic in my work'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WRG9WO9hUbs/S5ZFhy-NE8I/AAAAAAAAAEQ/jAIDFygwL_g/s72-c/img109.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-6392403591784947254</id><published>2010-03-03T17:18:00.000Z</published><updated>2010-03-03T17:18:35.430Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><category scheme='http://www.blogger.com/atom/ns#' term='Experimentation'/><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><title type='text'>http://www.stickmencomics.com</title><content type='html'>I started my very own webcomic. I decided, on the 3rd of January, that I would get some webspace and expand from my research oriented blog and publish my comics to the public. One month later, it was live. Now, it's all set up and running fine.&lt;br /&gt;&lt;br /&gt;First of all, I had the idea that for the website's design to hand-draw the whole website. I do have a few words typed in, but it was mostly in case someone couldn't read my handwriting. The website is simple. That's all I wanted, simplicity and with a sensation of the website being an odd mix of hand drawn design on a purely digital publishing medium. I really like that contrast of digital perfectly solid black line and the pen drawn "black" line which had the waves, strengths, weaknesses, and swerves of black ink, being so perfectly imperfect.&lt;br /&gt;&lt;br /&gt;The website is constructed on the basic webcomic template after studying other webcomic website designs. The main inspiration in its simplicity was &lt;a href="http://xkcd.com/"&gt;XKCD&lt;/a&gt;. Although my website has very specific originalities which can easily be overlooked but has great impact on the actual content, impact and delivery of the webcomics. The website has only 3 pages: home (where the comic browser is), archives (to find speicific comics) and info (where I briefly explain what I am doing and leave my author's email - fnic@stickmencomics.com). The main impact of the website design on the comics is the home page on which I allocated a browser space which has a width of 595 pixels. It just happens I chose that width because it is the pixel equivalent width of A4 paper. Added to that, the only design "perk" I added to my website were the sidebars which impose a certain height for the browser. All in all, I purposely limited my publishing area for my comic books to A4 or "letter" size comics. Most of the webcomics I have viewed have their own self-imposed format, although largely favoured layout is in "strip" format, or landscape.&lt;br /&gt;&lt;br /&gt;The technical difficulty is the viewer has to scroll down to see the whole comic. It has up sides and down sides. The main up side is that the down side of the comic isn't visible. This allows for an effective delivery of the punchline. That is a worry because the text is as important of as the art. Therefore it is important to get the viewer to read the last part of the comic last. On the really down side is that on a small screen, say a 15" with 800x600 resolution, the whole website isn't visible. I considered that, then I thought: "people who still use those screens are: 1/at work, 2/ using a very old home computer screen". Therefore I decided to continue with my project the way it was thinking that demographic of readers wouldn't exactly be those who read my webcomics.&lt;br /&gt;&lt;br /&gt;The archive cause me a bit of grief. It was the hardest decision to take, not because of technical advise but mainly because of design practicalities and layout. The archive has to make it easy for one to find a specific webcomic quickly, which also keeping loading time into consideration. Flash could have done the job but now more and more security systems block flash. Thumbnails would have been too network heavy, and a browser would have the process too long. Thus my choice of a unique list, as used on XKCD, but organised and laid out in a more specific and user friendly way. My only question that remains is: "should I keep the sidebars and if so, should I impose a heigh limit on the table enabling a scroll bar on inside the actual archive?". I still have not made up my mind.&lt;br /&gt;&lt;br /&gt;My webcomics can be found on my website: &lt;a href="http://www.stickmencomics.com/"&gt;http://www.stickmencomics.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-6392403591784947254?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/6392403591784947254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/httpwwwstickmencomicscom.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/6392403591784947254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/6392403591784947254'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/03/httpwwwstickmencomicscom.html' title='http://www.stickmencomics.com'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-1780361884661876780</id><published>2010-02-25T14:54:00.035Z</published><updated>2010-03-03T15:49:08.966Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Event'/><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><title type='text'>Application to "WHAAM!" residency</title><content type='html'>I recently spent quite a bit of time working on a residency proposal for a comic book residency opportunity. Outside the pay of £3,000 plus expenses for a 3 week job, applying was a good experience in itself. Being a very new art practitioner, I had never done this type of application, and it has been over 5 years since the last comic book competition I participated in. So this was quite a lot of work, and I was sure I wouldn't get a place, although I gave my application 100% of my capacities. I think it's not a bad application for a first try.&lt;br /&gt;&lt;br /&gt;I did pass the textual 350 word limited written proposition onto a few other eyes and tried to get as much feedback as possible. I worked the most on this part of the proposition, refining every word and developing the 350 words to the full literary capacity my underdeveloped writing skills.&lt;br /&gt;&lt;br /&gt;The main trouble of this proposition was only 3 images could be submitted with the proposition. I constructed my proposition around comic book design, mainly applied to digital comics. Therefore I had to submit artwork that reflected the ideas in the textual proposition. 3 was a horrible number, I could've done 2 or 4 seeing as I mainly work in 2 styles. So "which style should I choose for the 3rd piece of art?" was my main trouble. I decided for another digital comic done on computer because it probably fitted slightly better into the whole proposition.&lt;br /&gt;&lt;br /&gt;After one email saying they were reviewing my proposition, and a second one saying they had quite a lot of proposals to go through, I finally got one rejecting my proposition.&lt;br /&gt;&lt;br /&gt;Please find the proposition here:&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #666666;"&gt;For this firstsite residency I would like to consider comic book design and its essential role in comic book narration. My intention is to bring to the residency opportunity various methods of comic book designs and how they can enhance story-telling and demonstrate that design is an integral part for effective comic book narration. Within the scope of "comic book design" I am looking forward to the opportunity to be able to work with various artists and authors to draw more attention towards grids, page layout, functionality, and overall harmony between text, images and story-telling. &lt;/span&gt;&lt;br style="color: #666666;" /&gt;&lt;span style="color: #666666;"&gt;The scope of activity including design would involve considering the overlooked importance of design in comic books, and webcomics. This would involve workshops in which the public could tell different stories and layout stories in various ways by using cut out speech and thought bubbles and combining with comic book artwork in order to create various layouts, grids and designs to tell different stories or to explore the many possibilities of comic book design and its impact on narration. In order to do this I also have specific authors I would like to view the project alongside the work of artists such as Chris Ware, Hannah Berry, D'Israeli, Harvey Pekar as well as French comics and comic book authors such as Enki Bilal and Winshluss, and refer to webcomics such as Cyanide &amp;amp; Happiness, XKCD, and White Ninja to illustrate online web design.&lt;/span&gt;&lt;br style="color: #666666;" /&gt;&lt;span style="color: #666666;"&gt;On a more specific note, I would like to bring forward the importance of design in webcomics, the new era of self-published comics. Webcomics have allowed the birth of comics based solely on simple design, simple layouts, simple story-telling and simple artwork; but in order for these webcomics to be effective comic book medium, they need to emphasise on design and story-telling, to compensate for amateur artwork. Thus webcomic artwork does not push forward excellent artwork but charm, and intuitive and logical design. Looking at this new era of digital and computerised comics would allow analysis and evaluation of the strict impact of sole design and simplicity on the comic book world.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;And here are the 3 images that went with the proposal:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/S46CFpL44dI/AAAAAAAAAD4/wtlPykmw4pE/s1600-h/Layout.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/S46CFpL44dI/AAAAAAAAAD4/wtlPykmw4pE/s320/Layout.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;This comics is very reflective... but as the following one illustrates, that is what I do... Yes. No secret, I write about what happens to me, and by submitting this I thought I put my cards on the table.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WRG9WO9hUbs/S46D_BEDX0I/AAAAAAAAAEA/qjQUVruC6P8/s1600-h/Comic+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WRG9WO9hUbs/S46D_BEDX0I/AAAAAAAAAEA/qjQUVruC6P8/s320/Comic+2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/S46EL5iWiXI/AAAAAAAAAEI/Zh8cLyfqZp8/s1600-h/BNP+Monster.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/S46EL5iWiXI/AAAAAAAAAEI/Zh8cLyfqZp8/s320/BNP+Monster.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-1780361884661876780?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/1780361884661876780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/02/application-to-whaam-residency.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1780361884661876780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1780361884661876780'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/02/application-to-whaam-residency.html' title='Application to &quot;WHAAM!&quot; residency'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WRG9WO9hUbs/S46CFpL44dI/AAAAAAAAAD4/wtlPykmw4pE/s72-c/Layout.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-2155971874226509795</id><published>2010-01-10T19:08:00.001Z</published><updated>2010-01-10T19:09:22.219Z</updated><title type='text'>Dragging people into my world</title><content type='html'>Today I made a comic I was planning to do since I got my new comic sketch book. The world inside the comic book can seem so distant a foreign. For some this is comforting, but for those who like the world inside the comic book and like to escape inside the comic book. Breaking the barrier in between comic book and reality is most enjoyable, and allows a more intimate relationship in between author and reader. This techniques has been used since the very beginning of cartoon art:&lt;br /&gt;&lt;br /&gt;From 1920s Tex Avery cartoons:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://frederatorblogs.com/channel_frederator/files/2008/04/avery_frame.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="318" src="http://frederatorblogs.com/channel_frederator/files/2008/04/avery_frame.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To&lt;i&gt; Who Framed Roger Rabbit&lt;/i&gt;:&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4Xt_AE90Ojc&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4Xt_AE90Ojc&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;To flash animation of &lt;i&gt;Animation Vs Animator&lt;/i&gt;:&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qK8PJtWB2cI&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/qK8PJtWB2cI&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;I started doing the same cross-over inspired by the works forth-mentioned. I wanted to blur the line in between real and cartoon. I felt that this work make my characters more three dimensional and allowed them to pop out of the page and jump into reality.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/S0olOeOfffI/AAAAAAAAADo/veiK6qIe6rA/s1600-h/Torn+Page+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/S0olOeOfffI/AAAAAAAAADo/veiK6qIe6rA/s400/Torn+Page+1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/S0olTg5cSoI/AAAAAAAAADw/APF9h9bhwe0/s1600-h/Torn+Page+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/S0olTg5cSoI/AAAAAAAAADw/APF9h9bhwe0/s400/Torn+Page+2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-2155971874226509795?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/2155971874226509795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/01/dragging-people-into-my-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2155971874226509795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2155971874226509795'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/01/dragging-people-into-my-world.html' title='Dragging people into my world'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WRG9WO9hUbs/S0olOeOfffI/AAAAAAAAADo/veiK6qIe6rA/s72-c/Torn+Page+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-5327464495260972653</id><published>2010-01-07T18:04:00.000Z</published><updated>2010-01-07T18:04:39.713Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><title type='text'>My comic book creation process</title><content type='html'>When I create comic books, I have to say that I don't always know how things are going to turn out. I generally have an idea about a subject, or I just think of something I'd like to comment on and then there can be 1 of 2 ways I go from there:&lt;br /&gt;&lt;br /&gt;1. I put pen to paper straight away and improvise everything: I make up the text as I go along and the drawing, and try to do the most logical and intuitive layout design. I cannot say I truly improvise everything, I simply start at the top left, just thinking about what space I need for the text, and then every new item laid out on the page is created considering what has come before, but not thinking about what will be coming next. These designs are generally the simplest and have an easier less calculated flow.&lt;br /&gt;&lt;br /&gt;2. The premeditated comic book design is not the simplest, especially now that I'm working on letter format paper, and not A4. The designs born from this are very calculated: everything has its place and have been positioned in many different places before pen is put to paper. All be it, I don't do a physical draft of my comic book designs, I do everything in mentally, picturing how things would look in different places and how the design and layout can enhance the story, or how I can maximise the impact with a calculated and thought through design.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/S0YiGSQrw-I/AAAAAAAAADY/SqSDRgMDVGA/s1600-h/img027.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/S0YiGSQrw-I/AAAAAAAAADY/SqSDRgMDVGA/s320/img027.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The saying "read if you want to write" works very well with comic design. After reading comics, the logic of design appears and the "rules and exceptions" of the logic of telling a comic book story seems to become second nature. Most of it is based on the easy logic that we read text right to left and top to bottom, so that's how a comic book is designed to be read, each part of the comic being like a different paragraph. The notorious exception to this deign logic involves putting arrows leading from one square to the next ordering the squares out of their natural reading chronology and guiding the reader. I have done all I can to avoid doing so; I like to work with the layout and design and make them so simple and logic that their cannot be ambiguity on where to read next, and therefore no need for arrows.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/S0Yg2FKBGoI/AAAAAAAAADI/iD7UW4hDj7o/s1600-h/img025.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/S0Yg2FKBGoI/AAAAAAAAADI/iD7UW4hDj7o/s320/img025.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The tools I use for the simple black and white comic designs are simple: paper and black ink fountain pens. Nothing is brought through the computer. Making everything by hand stops making comics using ctrl+c and ctrl+v (copy and pasting). Comic books like Cyanide and Happiness tend to just copy and paste every character and their body parts onto each different comic. By doing so the comic book loses personality, clumsiness, and ultimately charm. Webcomics are not renown for the artistic prowess in their execution, they mainly play on good and simple design, and charm and character. I cannot deny that in my case charm and character means mistakes and imperfect lines.&lt;br /&gt;&lt;br /&gt;My wokstation:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/S0Yf2Cu0rGI/AAAAAAAAADA/BuCoINKGPyE/s1600-h/Me+Pen+and+Paper.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/S0Yf2Cu0rGI/AAAAAAAAADA/BuCoINKGPyE/s400/Me+Pen+and+Paper.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-5327464495260972653?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/5327464495260972653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/01/my-comic-book-creation-process.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/5327464495260972653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/5327464495260972653'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/01/my-comic-book-creation-process.html' title='My comic book creation process'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WRG9WO9hUbs/S0YiGSQrw-I/AAAAAAAAADY/SqSDRgMDVGA/s72-c/img027.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-1417957272072211072</id><published>2010-01-03T16:59:00.000Z</published><updated>2010-01-03T16:59:17.803Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><title type='text'>A Blog has the same reading paradox as a manga!</title><content type='html'>When I was showing my work from my blog, someone said something interesting: "the problem with blogs is that they're the wrong way around". Actually, in the design logic, it isn't. When the readers open a blog, they get to see the latest news/post from the blog. That's one problem: if you're a follower from the start of the blog it's ok, because you get straight to what you want, but if you're new to this, you don't want to start reading the blog from the end? But this is just a design choice favouring the devoted followers of a blog over the new arrivals.&lt;br /&gt;&lt;br /&gt;My analogy with mangas comes from the design choice forth-mentioned. The paradox is this: we read from left to right, and top to bottom, but blogs display their texts left to right and top to bottom, but the order of the posts are chronologically ordered bottom to top! So you have to read the post top to bottom, but go back on top to read the next post.&lt;br /&gt;&lt;br /&gt;Where do mangas come in you might ask? Well it's simple: Japanese read right from left... And there comes the design decision when adapting a manga say into English: do we invert the picture allowing everything to flow left to right/top to bottom but have the characters left and right swapped around (swapping the image around on the vertical axis). Or! Do we leave the picture as it was originaly, but creating a new rule of reading: the text is read left to right, but the images are read right to left... Most choose the latter.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/S0DMaMFrB8I/AAAAAAAAAC4/TvXG0_Mu2Tg/s1600-h/img024.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/S0DMaMFrB8I/AAAAAAAAAC4/TvXG0_Mu2Tg/s320/img024.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Design. It makes us have to choose. It demands logic, and in this case a decision of what to put first.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;To the left&lt;/i&gt;: a "how to read" guide found before page 1 of some mangas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-1417957272072211072?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/1417957272072211072/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/01/blog-has-same-reading-paradox-as-manga.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1417957272072211072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1417957272072211072'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2010/01/blog-has-same-reading-paradox-as-manga.html' title='A Blog has the same reading paradox as a manga!'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_WRG9WO9hUbs/S0DMaMFrB8I/AAAAAAAAAC4/TvXG0_Mu2Tg/s72-c/img024.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-6514410231230157609</id><published>2009-12-13T22:15:00.000Z</published><updated>2009-12-13T22:15:05.298Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><category scheme='http://www.blogger.com/atom/ns#' term='Experimentation'/><title type='text'>More dual medium: mixing realities</title><content type='html'>Here's a few more dual medium (picture and graphic tablet drawn stickmen) That I've been experimenting with.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/SyVW7_qQC0I/AAAAAAAAACQ/MepTmaNFog0/s1600-h/Nuclear+Explosion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/SyVW7_qQC0I/AAAAAAAAACQ/MepTmaNFog0/s320/Nuclear+Explosion.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;I really like the brush effect done on this one. It looks a lot like the 1.5 mm fountain pen I use in my hand-drawn comics. On the opposite, there is the following picture done with a the basic brush from &lt;i&gt;Adobe Illustrator&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_WRG9WO9hUbs/SyVYD8-x9hI/AAAAAAAAACY/0JCdLOSR9gE/s1600-h/Missile.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WRG9WO9hUbs/SyVYD8-x9hI/AAAAAAAAACY/0JCdLOSR9gE/s320/Missile.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://img442.imageshack.us/i/farmerlq.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="320" src="http://img442.imageshack.us/img442/4995/farmerlq.jpg" width="244" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-6514410231230157609?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/6514410231230157609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/more-dual-medium-mixing-realities.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/6514410231230157609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/6514410231230157609'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/more-dual-medium-mixing-realities.html' title='More dual medium: mixing realities'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WRG9WO9hUbs/SyVW7_qQC0I/AAAAAAAAACQ/MepTmaNFog0/s72-c/Nuclear+Explosion.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-4017657614358086046</id><published>2009-12-10T16:11:00.000Z</published><updated>2010-01-05T16:12:42.037Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Seminars'/><title type='text'>On writing with Alexandra Kokoli</title><content type='html'>On writing with Alexandra Kokoli - 3/12/09 and 10/12/09&lt;br /&gt;&lt;br /&gt;With Alexandra Kokoli, we were invited to a seminar on writing as an artist spread out over two sessions. In the first session, we looked into the work of Susan Heiler. Looking into the texts, one can see facts in each one have a different focus and perspective. We also looked at texts the using Derrida's method explained in his quote "il n'y a pas d'hors texte", or in English "nothing is outside of text", which is a way of saying that everything is text and open for interpretation.&lt;br /&gt;&lt;br /&gt;The vision of having no such thing as "hors texte" is a principle that seems to have been created for design. In my comics, the white space is not directly part of the comic, but in itself reflects choices to leave empty room, to leave simple void around the characters creating its own invisible grid in the comic. Every time a choice is made in the artistic domain, even if it's a choice that is held as meaningless by the author, it will be interpreted. Non-choices are also open for interpretations: by choosing to use a white background in my comics, I chose not to put a visible grid, the choice not to put a grid is one not visible straight away, but one as open to interpretation as the choice of having just a white background.&lt;br /&gt;&lt;br /&gt;Alexandra then talked about Walter Benjamin, an adept of the Frankfurt School. Walter Benjamin addressed the subject of the inexistence of a "pure language", a language that covers all possibilities of communication. The concept of pure language appeared to be something easily grasped by those who were bilingual. Using French and English as examples we can show they are not pure languages by simply observing that the vocabulary in English for anything regarding the five senses is much more expanded that the one in French, but the French vocabulary has a wider expression gage for moods. When Walter Benjamin talks about language, and when Derrida talks about texts, they do not mean the purely word based language, but any artistic expression, like Rolland Bartes' myth.&lt;br /&gt;&lt;br /&gt;This theory is perfectly applied to the mixed-media comics I have done. By mixing the languages of photography and digitally drawn stickmen, I combine the two languages' possibilities to create a new message that uses the "vocabulary" from both. By mixing the media, analogue and digital, hand drawn and graphic tablet drawn, backgrounds, white spaces and photos, I create a new message. The combination of each message and each medium creates a whole new message which a unique medium could not have achieved because of its limited range.&lt;br /&gt;&lt;br /&gt;In the second session, we looked quite closely at artist statements and artist manifestos. We went through the list of what should be contained in an artist statement, and then created as a group our own list of what should be in an artist statement.&lt;br /&gt;&lt;br /&gt;The artist statement should contain:&lt;br /&gt;&lt;br /&gt;1.&amp;nbsp;&amp;nbsp;&amp;nbsp; Intent&lt;br /&gt;2.&amp;nbsp;&amp;nbsp;&amp;nbsp; Context in the world&lt;br /&gt;3.&amp;nbsp;&amp;nbsp;&amp;nbsp; Context in the art world&lt;br /&gt;4.&amp;nbsp;&amp;nbsp;&amp;nbsp; Context in our own world&lt;br /&gt;5.&amp;nbsp;&amp;nbsp;&amp;nbsp; Critical context&lt;br /&gt;6.&amp;nbsp;&amp;nbsp;&amp;nbsp; Track Record&lt;br /&gt;&lt;br /&gt;When the group read their statements and worked on them, a clear line appeared separating designers' statements and artist's statements. The fine art students seemed to be looking inward, up themselves, and the designers had more of an outward look covering what they could do in the future and how they could do for a client.&lt;br /&gt;&lt;br /&gt;The difficulty I found in making a statement was that it had to define your way of working and creating art. I do not have a define technique I am trying to perfect for my art or designs, rather preferred methods and subjects. As a designer, being versatile is a very helpful trait, and over specialising is a weakness as being able to adapt to a client's requirements is essential.&lt;br /&gt;After working through each other's statements, we created a list of what a good statement should be, and what it should not contain:&lt;br /&gt;&lt;br /&gt;1.&amp;nbsp;&amp;nbsp;&amp;nbsp; Shouldn't overshadow the work&lt;br /&gt;2.&amp;nbsp;&amp;nbsp;&amp;nbsp; Aware of the exhibition's context (to abide by or subvert - must be aware of the reader)&lt;br /&gt;3.&amp;nbsp;&amp;nbsp;&amp;nbsp; Clarity - Jargon and pretension free&lt;br /&gt;4.&amp;nbsp;&amp;nbsp;&amp;nbsp; Considered and purposeful presentation&lt;br /&gt;5.&amp;nbsp;&amp;nbsp;&amp;nbsp; Help to the understanding of the work&lt;br /&gt;6.&amp;nbsp;&amp;nbsp;&amp;nbsp; Must not over-explain&lt;br /&gt;7.&amp;nbsp;&amp;nbsp;&amp;nbsp; Need not hit all the categories&lt;br /&gt;8.&amp;nbsp;&amp;nbsp;&amp;nbsp; Support the work&lt;br /&gt;&lt;br /&gt;Artist statements in our context are very much in the area of an exhibition and for the purpose of an exhibition. In the world of comic books, the work, comics, are produced to be published. The intent in creating a comic book is to have it published so it will reach a maximum amount of readers. In other words, the artistic statement behind a comic books is simply to tell a story to others. Every statement I have come across in the comic book world are closer to the designer statements: the artist justifies why he designed the story, layout, visual, text, grid, colours,... to fit the narration. Comic book exhibitions do exist, but the artwork shown was not created with the idea of an exhibition in mind but simply with the idea of letting the readers of comic books see the original work of the artists.&lt;br /&gt;&lt;br /&gt;In the case of my comic books, my statement is brief and clear: tell my story in the most basic comic book visual design possible, and express the maximum of emotions, events and feelings with the minimum of artwork. Although my work is not created with the idea of that statement in mind, I see this as more of a technical statement than an artist statement. In the list of what a statement should be that our group created, the first principle of the statement not overshadowing the work would be my primary concern.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-4017657614358086046?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/4017657614358086046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/on-writing-with-alexandra-kokoli.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4017657614358086046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4017657614358086046'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/on-writing-with-alexandra-kokoli.html' title='On writing with Alexandra Kokoli'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-817039695764266325</id><published>2009-12-09T22:56:00.000Z</published><updated>2009-12-09T22:56:45.936Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Event'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>Angoulème 2010</title><content type='html'>Angoulème is &lt;i&gt;the &lt;/i&gt;city for comic books in Europe. It's in the south-west-ish of France, not over 3h from Paris, and is home to &lt;i&gt;the &lt;/i&gt;comic book school of France as well as the second biggest comic book festival in the world (the first being the San Diego &lt;i&gt;Comic Con&lt;/i&gt;). Each year at Angoulème there's the &lt;i&gt;Festival de la BD d'Angoulème&lt;/i&gt; which is a 4 day event this year from the 28th of January to the 31st. There is also what is known as the biggest intellectual comic book award. The way the press and the comic book publishing world see things is that Europe is home to the intellectual comic books of the world, such as the &lt;i&gt;Persepolis&lt;/i&gt; (the film adaptation was nominated for the &lt;i&gt;Oscars&lt;/i&gt;) and last year's winner of the Angoulème festival &lt;i&gt;Pinocchio &lt;/i&gt;by Winshluss.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.tshirt-maout.com/blog/public/presse%20bd%20comic%202009/zoo%2017/pinocchio_winshluss_bande_dessinee_alternative.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.tshirt-maout.com/blog/public/presse%20bd%20comic%202009/zoo%2017/pinocchio_winshluss_bande_dessinee_alternative.jpg" width="231" /&gt;&lt;/a&gt;&lt;a href="http://www.bulledair.com/planches/planche_persepolis3_1107029114_bd8b8" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.bulledair.com/planches/planche_persepolis3_1107029114_bd8b8" width="234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.bdangouleme.com/48-selection-2010-selection-officielle"&gt;Here you can find the list of the 48 nominees for this year's Angoulème comic book competition.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the list, I'm quite a partisan of Daniel Clowes' &lt;i&gt;Eight Ball&lt;/i&gt;, and unfortunately, not having been in France since the last festival, I don't know many of the comic books listed, and with my newly acquired title as "art student" I have to take in the financial burden of having pecuniary problems stopping me from getting some of these great titles imported from France.&lt;br /&gt;&lt;br /&gt;Keeping in touch is quite important, especially with the European comic books as they are suppose to be the "artistic" comic books. That doesn't mean that the UK or the USA don't have artistic comic books, it's just the reputation European comic books have. Daniel Clowes is an American in this year's selection. When Chris Ware's &lt;i&gt;Rusty Brown&lt;/i&gt; will be translated in French, I'm sure it'll be in the selection, he won the competition with &lt;i&gt;Jimmy Corrigan, the Smartest Kid on Earth&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-817039695764266325?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/817039695764266325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/angouleme-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/817039695764266325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/817039695764266325'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/angouleme-2010.html' title='Angoulème 2010'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-442009601202093531</id><published>2009-12-09T13:38:00.005Z</published><updated>2009-12-10T20:16:41.561Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><title type='text'>Artwork: black and white space</title><content type='html'>Here's some of the black and white very simple stick figure designs I've been working on. I have added a personal tone by narrating as myself and talking about my personal life. It's still a bit new to me doing autobiographical comics. Actually, publishing comics about myself is what is new. I've been working on comics which are more personal, and which are very much inspired from Harvey Pekar's &lt;i&gt;American Splendor&lt;/i&gt;. Writing about myself isn't the hardest things but making everything public is actually quite complex on a personal level.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/Sx_4ZXt69rI/AAAAAAAAACA/RL4TlDfkGu8/s1600-h/img022.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/Sx_4ZXt69rI/AAAAAAAAACA/RL4TlDfkGu8/s400/img022.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/Sx-lNdgLTVI/AAAAAAAAABI/_QLavlufcrY/s1600-h/img018.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/Sx-lNdgLTVI/AAAAAAAAABI/_QLavlufcrY/s400/img018.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/SyFXDlQFecI/AAAAAAAAACI/RCzUr1dL2ho/s1600-h/img023.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/SyFXDlQFecI/AAAAAAAAACI/RCzUr1dL2ho/s320/img023.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/Sx-nf3FYyyI/AAAAAAAAABQ/EY0gHH2qPcY/s1600-h/img020.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/Sx-nf3FYyyI/AAAAAAAAABQ/EY0gHH2qPcY/s400/img020.jpg" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/Sx_3-ogqhfI/AAAAAAAAABw/2P08eOWwA2M/s1600-h/img021.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/Sx_3-ogqhfI/AAAAAAAAABw/2P08eOWwA2M/s400/img021.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/Sx-n8fiaP1I/AAAAAAAAABg/TU43zRSni4E/s1600-h/img014.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/Sx-n8fiaP1I/AAAAAAAAABg/TU43zRSni4E/s320/img014.jpg" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_WRG9WO9hUbs/Sx-nmuomyPI/AAAAAAAAABY/7SSn-V8ibQo/s1600-h/img019.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_WRG9WO9hUbs/Sx-nmuomyPI/AAAAAAAAABY/7SSn-V8ibQo/s400/img019.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-442009601202093531?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/442009601202093531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/artwork-black-and-white-space.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/442009601202093531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/442009601202093531'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/artwork-black-and-white-space.html' title='Artwork: black and white space'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_WRG9WO9hUbs/Sx_4ZXt69rI/AAAAAAAAACA/RL4TlDfkGu8/s72-c/img022.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-6251506935764655707</id><published>2009-12-07T21:46:00.000Z</published><updated>2009-12-07T21:46:49.298Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>Telling my story</title><content type='html'>After reflections and discussions with Tom and Joanne, I found the best and simplest way to sum up my research. I want to look into comic book narrative and how computers have democratised access to all to tell their story in comic book form.&lt;br /&gt;&lt;br /&gt;Most of the web-comics out on the internet right now which are successful are by self taught people. Artists who have managed to get hold of a graphics tablet and a software to draw on. But that's not all that's needed from these self taught comic book artists: it's the art of designing a comic book narration.&lt;br /&gt;&lt;br /&gt;Comic books are a whole bunch of different design styles all squeezed on a page. Design is involved throughout each step of the creative process. Comic books have very particular reading rules, because when one opens a comic book, you can see the whole narrative of a double page spread in a glance, and a successful comic book design should allow the reader to follow the plot in a way which can be read using shear logic. Good comic book design lets no ambiguity in the order of reading, in the way of reading and in the method of interpretation.&lt;br /&gt;&lt;br /&gt;The message is in itself something completely different from the design, although a good message will be enhanced by good design and vice-versa. The comic book design start with the page layout, then goes to the square by square correlation between the images on the page in the grid layout. The interaction of each square with another is essential. Then inside each square a narrative of its own take place which involves designing efficiently the image, text and balloon layout so that the story can be read easily. The placement of the speech balloons is somewhat of a design art in itself because it has to take into consideration reading rules: in the English language (for example) we read from left to right, then from top to bottom, therefore a logical layout has to be made considering this and also allowing the narration to be in the logical place.&lt;br /&gt;&lt;br /&gt;Now computers have allowed anyone to make comic books even if the computer is only used as a publishing medium. Anyone can publish there web-comics online. Also good design is necessary if one wants to be able to be read.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-6251506935764655707?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/6251506935764655707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/telling-my-story.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/6251506935764655707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/6251506935764655707'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/telling-my-story.html' title='Telling my story'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-8429043291725478974</id><published>2009-12-06T17:51:00.002Z</published><updated>2009-12-09T22:26:49.711Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Experimentation'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>Stickmen, white space, and the internet</title><content type='html'>Stickmen, stickmen, stickmen... They are all over my comics. Why? Well one answer is because I can't draw anything else... but I asked myself a quite important question: if I could draw other things, would I? No. I would not. I like drawing stickmen, and they are an essential part of my comic book design. They fit into my storytelling, my use of grids and my experimentations, especially with white spaces and photographies.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WRG9WO9hUbs/SxvhN0Dm6oI/AAAAAAAAAAw/rsF3fYm5s7I/s1600-h/img014.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WRG9WO9hUbs/SxvhN0Dm6oI/AAAAAAAAAAw/rsF3fYm5s7I/s400/img014.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Stickmen, and basic drawings seem to be part of this new era of webcomics. With the internet as the biggest publishing medium in the world, the democratisation of software through piracy and the low cost of hardware, anyone can pick up a graphics tablet, do a stickman, and narrate away in comic book format. Despite the basic artwork, these comics work because the stories and the design go hand in hand with the stickmen.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://xkcd.com/"&gt;xkcd&lt;/a&gt; are very popular:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://imgs.xkcd.com/comics/threesome.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="178" src="http://imgs.xkcd.com/comics/threesome.png" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And &lt;a href="http://www.whiteninjacomics.com/"&gt;white ninja&lt;/a&gt; has had quite a success:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.whiteninjacomics.com/images/comics/walk.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="141" src="http://www.whiteninjacomics.com/images/comics/walk.gif" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And &lt;a href="http://www.explosm.net/comics/1879/"&gt;Cyanide &amp;amp; Happiness&lt;/a&gt; just had a book published as a compilation of their best comics:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.explosm.net/db/files/Comics/hickey0001.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="267" src="http://www.explosm.net/db/files/Comics/hickey0001.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Would these work as well if they didn't have low quality drawings? I don't think so. The artwork, the simplicity and the white space is what makes these comics loveable. The comedy and the joke is told as much by the appearance of the characters as by the action development (grid/layout) as by the text.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #444444;"&gt;"The visual representation of the characters will of course, depend on the artists inherent style. This can mean that the design may consist of anything from a stick figure to a fully rendered or photo-realistically painted character." &lt;span style="color: black;"&gt;Gary Spencer Millidge, &lt;i&gt;Comic Book Design&lt;/i&gt;, p.16, Watson Gutwill: New York, 2009.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #444444;"&gt;&lt;span style="color: black;"&gt;Lewis Trondheim, a very well know and respected French comic book artist, which has done such things as &lt;i&gt;A.L.I.E.E.E.N.&lt;/i&gt; that has been translated into English, as well as the cat symbol of the Festival de la BD d'Agoulème, the Trondheim cat; has always had a style described as &lt;span style="color: #444444;"&gt;"pared-down cartooning to design different-looking extraterrestial monsters with just a few lines" (p.17, Millidge, G.S., 2009)&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.bdangouleme.com/images/logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.bdangouleme.com/images/logo.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://robot6.comicbookresources.com/wp-content/uploads/2009/01/alieeen_4doc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="346" src="http://robot6.comicbookresources.com/wp-content/uploads/2009/01/alieeen_4doc.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: #444444;"&gt;&lt;span style="color: black;"&gt;&lt;span style="color: #444444;"&gt;&amp;nbsp;&lt;/span&gt; &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #444444;"&gt;&lt;span style="color: black;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: #444444;"&gt;&lt;span style="color: black;"&gt; &lt;/span&gt;&lt;/span&gt;Above:&lt;i&gt; A.L.I.E.E.E.N.&lt;/i&gt; and The Angoulème Cat by Tronheim.&lt;br /&gt;&lt;br /&gt;On the simple character design and comedy side of things, others have managed to become quite well know on good design through comedy, good writting, and great and simple characters.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Simon's Cat&lt;/i&gt;, by Simon Tofeild, has just had a book of short comics published, but the cat initially started as short videos on YouTube:&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/w0ffwDYo00Q&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/w0ffwDYo00Q&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Garry Larson's &lt;i&gt;The Far Side&lt;/i&gt; doesn't need any introduction:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://z.hubpages.com/u/209782_f520.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://z.hubpages.com/u/209782_f520.jpg" width="260" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;And Andy Riley's Suicidal Rabbits (&lt;i&gt;The Bunny Suicides&lt;/i&gt;) born and bred in the U.K. are a endless source of joy and he is described as the British Gary larson:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://ideaschangeeverything.files.wordpress.com/2009/02/bunny-suicide.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="273" src="http://ideaschangeeverything.files.wordpress.com/2009/02/bunny-suicide.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I have myself been experimenting further with white space, stickmen, simplicity, and comedy.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_WRG9WO9hUbs/Sxvu37FgXXI/AAAAAAAAAA4/W1RgrHzc_X0/s1600-h/img016.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_WRG9WO9hUbs/Sxvu37FgXXI/AAAAAAAAAA4/W1RgrHzc_X0/s400/img016.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;This one's quite Gary Larson-y in style... &lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://4.bp.blogspot.com/_WRG9WO9hUbs/Sxvu8NKyvEI/AAAAAAAAABA/mYBnSlWdjb0/s1600-h/img017.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_WRG9WO9hUbs/Sxvu8NKyvEI/AAAAAAAAABA/mYBnSlWdjb0/s400/img017.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-8429043291725478974?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/8429043291725478974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/stickmen-white-space-and-internet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8429043291725478974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8429043291725478974'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/stickmen-white-space-and-internet.html' title='Stickmen, white space, and the internet'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WRG9WO9hUbs/SxvhN0Dm6oI/AAAAAAAAAAw/rsF3fYm5s7I/s72-c/img014.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-8932498349027225361</id><published>2009-12-01T15:59:00.001Z</published><updated>2009-12-06T17:29:29.033Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>What is comic book design: covering the basics</title><content type='html'>&lt;div style="color: #444444;"&gt;"What is design?&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;Design is an ever-present aspect of modern life. Everything from product packaging to cars, phones, newspapers, cars, phones, newspapers, websites, shop fronts, clothing, advertising, television, and the programs that appear on them has been to conscious and deliberate design.&lt;br /&gt;&lt;br /&gt;More specifically, graphic design is said to be all about visual communication, and presentation, a discipline which combines symbols, images, and/or words to express ideas and messages.&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;That's not a bad definition of comics itself." &lt;span style="color: black;"&gt;Gary Spencer Millidge, &lt;/span&gt;&lt;i style="color: black;"&gt;Comic Book Design&lt;/i&gt;&lt;span style="color: black;"&gt;, p.8, Watson Guptill: New York, 2009&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;That isn't a bad definition of comic books, mainly because comic books are all about design. From character and location design to lettering and balloons passing by page layouts and visual storytelling (all covered in the book &lt;i&gt;Comic Book Designs&lt;/i&gt;) comic books are about design. What makes them so close to design is they merge both written storytelling and artistic visual display.&lt;br /&gt;&lt;br /&gt;When one looks at a comic book page, what can be seen is an obvious use of a grid, which is an important part of the visual style and storytelling. Then, looking into each square of the comics, one can see another type of grid mixing in a logical and efficient way the textual narration, the speech balloons and the graphic artwork. The design of the comic book has one main goal: telling a story. That's what comic books, and books do, tell a story.&lt;br /&gt;&lt;br /&gt;Good comic design doesn't only tell a story, it tells it well. The writing, the scenario, that is all about effectiveness, but the design brings the efficiency to the comics. By designing the comic book page to designing the characters, all matters to tell the comic's story. Different design styles exist, and design has to work hand in hand with the story, the plot, the scenario and the artwork to do its job as perfectly as possible.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-8932498349027225361?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/8932498349027225361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/what-is-comic-book-design-covering.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8932498349027225361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8932498349027225361'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/what-is-comic-book-design-covering.html' title='What is comic book design: covering the basics'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-4600609528825767455</id><published>2009-11-26T15:51:00.000Z</published><updated>2010-01-05T15:53:05.758Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Seminars'/><title type='text'>Drawing outside</title><content type='html'>Drawing outside, in the cold, when we could have stayed inside - 26/11/09&lt;br /&gt;&lt;br /&gt;During this week's seminar, we were asked to draw. There was no discussion, no introduction to the reason of the work we were asked to do. A brief was simply given to four teams of four. Our group studied the outdoors, a location outside, that we had to draw from different perspectives.&lt;br /&gt;&lt;br /&gt;We went outside, to a location where the temperature was all but welcoming. We quickly decided on a spot where we would draw what we saw. Sitting down, I drew the background. I have to say, that as a designer, my drawing skills are very limited. I do not think I captured any of the "precious" essence of the location. This was more confusing than anything else. After drawing the area, drawing poorly I should actually say, we corded off a bit of the terrain we were representing in our drawings and focused on representing that on paper. Once again, my qualities in drawing did not seem to stand out, although I was told I was getting better. I felt very intimidated comparing my work to the one of the fine art students. Even Bianca had done drawing in first year of digital media.&lt;br /&gt;&lt;br /&gt;Our representations of the corded location were very different, and the difference in our style only thickened when we went back to the studio and had to draw the location from memory. The only thing from the actual location I did want to put in my drawing from memory was a snail I created in the background of one of my drawings.&lt;br /&gt;&lt;br /&gt;This seminar was most helpful to allow me to practice my imagination skills. Out of the most concrete situation, I created a stick-snail character which I hoped would distract from the rest of the drawing. This goes hand in hand with my comic book works. Comic books are a form of entertainment, and one of the prime roles of entertainment is to be distracted from reality, and taken into another world. The surreal of my Wally, the Evangelist snail, allows for those who would be bored by my drawings, or disturbed by my lake of skill to be able to be distracted from these harsh truths.&lt;br /&gt;&lt;br /&gt;The seminar about nature and artistic interpretation of nature did not manage to get a lot out of me apart from my belief that all men need to be distracted from reality in order to be able to cope with everyday life. The possibility to be distracted for a bit from the cold of the outdoors, for example, allows stress relief and to be transported out of reality only to come back hopefully refreshed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-4600609528825767455?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/4600609528825767455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/drawing-outside.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4600609528825767455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4600609528825767455'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/drawing-outside.html' title='Drawing outside'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-7691526428987022050</id><published>2009-11-19T15:48:00.004Z</published><updated>2010-01-05T15:53:48.588Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Seminars'/><title type='text'>Anne Douglas on Paul Clay</title><content type='html'>&lt;span style="font-family: inherit;"&gt;Anne Douglas on Paul Clay – 19/11/09&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;Anne Douglas walked us through the works of Paul Clay. We analysed his drawings and were explained how Paul Clay saw drawing as the direct opposite of photography, and his vision of drawing as an extension of ourselves. We analysed the drawings of Paul Clay and tried to understand his view on the art of drawing. Anne Douglas explained from the start that her definition of “art” was “doing something supremely well”. One of the main focuses that we observed on Paul Clay’s drawings is the idea of referential: he called these the passive, the active and the medial. We were asked to produce a drawing ourselves illustrating a natural event that would take in consideration the referential system and the change in the active, passive and medial elements in our drawings. We then presented our drawings to the class and explained our referential system, and our representation of forces in the drawing. The class then commented not only on our representation but also on our drawing skills.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;During our seminar, I tried to question Paul Clay, and could not stop be understand what he was doing what a form of pseudo-scientific representation. Paul Clay’s drawings bother me. For me, they are in direct contradiction with the definition of art given to us at the beginning of the seminar: art is doing something “supremely well”. Paul Clay does no seem to be doing his work supremely well in any perspective. His illustrations are merely pseudo-physics. The system he tries to represent with the water weal is just a very poor tae on the study of forces and referential which has been the method to analyse actions and reactions in the physics discipline for centuries. The physics idea is the same as Paul Clays with the only difference of having a consistent and logical norm of representation. When Paul Clay puts emphasis on one aspect of the forces applied to his schematics, he is simply changing the referential. In other words, he is just changing the “item” around which the whole force system is applied to.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;In physics there are precise ways of drawing forces and applying them in relation to a referential. The simplest example is in the heliocentric referential, the earth goes around the Sun, but if we take the Earth as a referential, the sun is the other planets are the ones moving in an ellipsis around the Earth. Paul Clays drawings simply change referential by putting more emphasis on the water, the hammer, or the wheels.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;The closest this application could be taken to my work is the importance of some items on others in the artistic representation and how one represents this emphasis. In comics, one can apply more or less emphasis on an item, an emotion or an event, and sometimes all three in the same situation consecutively. Paul Clay’s approach to drawing allows one to consider what he would like to have as the main referential in his drawing, allowing for a view of the drawing in different perspectives.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-7691526428987022050?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/7691526428987022050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/anne-douglas-on-paul-clay.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/7691526428987022050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/7691526428987022050'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/anne-douglas-on-paul-clay.html' title='Anne Douglas on Paul Clay'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-5083429337035358037</id><published>2009-11-17T15:56:00.000Z</published><updated>2009-12-06T17:53:40.268Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><title type='text'>Technological advances and comic books</title><content type='html'>&lt;a href="http://upload.wikimedia.org/wikipedia/en/5/50/NES_Super_Mario_Bros.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="161" src="http://upload.wikimedia.org/wikipedia/en/5/50/NES_Super_Mario_Bros.png" width="200" /&gt;&lt;/a&gt;"We are now in a digital age". We sure hear that quite a bit. Comic books have passed into the era of the digital. It all started with&lt;i&gt; Shatter&lt;/i&gt;, the first alleged computerised comic first published in March 1985. I was really surprised at the year it all began: it's close to 25 years ago, when we weren't so much considered as being in the digital age. Video games were in 8 bit on the Nintendo Entertainment System, and Supermario Bros had just been released in Japan. I've always found video games to be a good benchmark to see technological advances, especially for comic books.&lt;br /&gt;&lt;br /&gt;Why would video games be a good benchmark? Well simply because the comic book publishing world is far from being like the Hollywood film star world. The artists are quite humble in wealth, and resources. Comic book artists, like most published authors, work with their own means, so seeing what is available to the average family in terms of technology illustrates what's available to comic book artists. In other word, it's amazing &lt;i&gt;Shatter&lt;/i&gt; managed to get created in 1985 when we compare it to the Nintendo games of the time.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://ecx.images-amazon.com/images/I/51AbA0bfEDL._SL500_AA240_.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://ecx.images-amazon.com/images/I/51AbA0bfEDL._SL500_AA240_.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;Shatter&lt;/i&gt;, by Peter B. Gillis and Mike Saenz, published by First Comics brags from the first issue in 1985 on the cover of being the first computerized comic. It was first published in Big K, a computer magazine which introduced &lt;i&gt;Shatter&lt;/i&gt; as: "the world's first comics series entirely drawn on a computer" (Big K no. 6). The first look at the inside of &lt;i&gt;Shatter&lt;/i&gt; and you can see the pixels and the computerised effects used to create it's unique touch. Mostly, what you'll discover when you open &lt;i&gt;Shatter&lt;/i&gt;, is that the computerised style works incredibly well! It gives the whole comic a &lt;i&gt;Blade Runner&lt;/i&gt;/&lt;i&gt;Do Androids Dream of Electric Sheep? &lt;/i&gt;(Ridley Scott, and Philip K. Dick respectively). The artwork in &lt;i&gt;Shatter&lt;/i&gt; brought forth the first demonstration that involving a computer in the comic book art process works. Or at least it works if you're willing to take advantage of the computer and not try to do exactly what you were doing on paper, but on a screen.&lt;br /&gt;&lt;br /&gt;Comic book artist which I will refer too quite extensively throughout my research work, describes on his blog how he switched to working on and with a computer when working on comic books:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://disraeli-demon.blogspot.com/2009/08/caption-2009-ten-years-in-digital-world.html"&gt;http://disraeli-demon.blogspot.com/2009/08/caption-2009-ten-years-in-digital-world.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The digital age of comic books involves just a few things: a graphics tablet (now available in A5 size for about £70), &lt;i&gt;Adobe Photoshop&lt;/i&gt; (or other similar programs) for colour work, &lt;i&gt;Adobe Illustrator&lt;/i&gt; (or other similar programs) for the drawing and "inking", and a word processor, to put in the text and read the now digitalised scenarios. The technological advances we are getting now days for comic books don't consist of much more than bigger, better, faster and more precise graphic tablets, improved software and improved computer hardware (although nothing heavy duty is required). As home PCs and Macs get better every day, the computerisation of comic books gets simpler. Contemporary technological advances don't seem to improve the quality of comic books though because the hardware and software involved has not had breakthroughs since the democratisation of an affordable graphics tablet. The changes made in the recent software and hardware just make working on a computer ever so slightly easier, faster, and more user friendly and adaptable, as well as portable, and this is mainly because of prices. Now most homes have a printer and a scanner which can scan in a good resolution and 300dpi, and graphic tablets are affordable. Therefore, any comic artist has the tools easily available for him to take his comics into "the digital age".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-5083429337035358037?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/5083429337035358037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/technological-advances-and-comic-books.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/5083429337035358037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/5083429337035358037'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/12/technological-advances-and-comic-books.html' title='Technological advances and comic books'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-2587111073433184260</id><published>2009-11-12T15:54:00.001Z</published><updated>2010-01-05T15:57:42.317Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Seminars'/><title type='text'>François Matarasso</title><content type='html'>François Matarasso – 12/11/09&lt;br /&gt;&lt;br /&gt;During our seminar with François Matarasso we discussed how the government discusses about the quality of art, and how they use these discussions to decide on their funding and censorship of art. François Matarasso explained to us how he was the one charged of finding the criteria to base the discussions on the quality or art produced by individuals or groups funded by the government. He came up with five criteria to “guide the discussion”, and he was very clear to mention that these criteria were not made to assess or grade the art, but really just to guide a discussion. His five criteria were:&lt;br /&gt;&lt;br /&gt;1: Technique/mastery&lt;br /&gt;2: Originality&lt;br /&gt;3: Ambition&lt;br /&gt;4: Resonance&lt;br /&gt;5: Feeling&lt;br /&gt;&lt;br /&gt;After the discussion with Matarasso, which chose his words very carefully to make sure we could not interpret anything he said as judgement, it still seemed that Matarasso’s criteria were not only to guide a discussion, mainly because no matter how his great eloquence avoided the subject, he was part of the group that judged artists. These criteria were very specific to the government funded art, and does not have much of a link to publication or artwork funded by a private source. The main question for me was “who was he to judge?” And even if he was not judging, why was he the one that thought he had to set these criteria for “a better discussion”?&lt;br /&gt;&lt;br /&gt;After long reflections about if people would use these criteria to judge my artwork and my designs, I have to say I was ill convinced of their usefulness in the comic book world. Although they can apply to government funded projects, comic books are simply linked to the publishing business, and the main criteria in business is “can it make a profit?” Although on the purely artistic point of view, comic books have quite a limited spectrum: they are a narration method, therefore have for sole purpose to tell a story. The story in itself can be put through these criteria and have many functions such as entertainment, political discussion, comedy,… but the design, the technique that transmits the message is even more limited. The comic book design has for objective to tell a story. We could try to apply Matarasso’s criteria to the comic book design:&lt;br /&gt;&lt;br /&gt;1: Technique/mastery – The technique of comic book design is how effectively one can enhance and use the message to make the narration have a greater impact on the reader. The main technique in comic book design is choosing which type of design will reinforce the narration.&lt;br /&gt;2: Originality – That criteria is not a simple one seeing as the comic book design technique does not have many variations. Although new ones are introduced little by little, they only tend to work with very specific style of stories.&lt;br /&gt;3: Ambition – I don’t think ambition can really apply to the comic book design. The design is about effectiveness and efficiency.&lt;br /&gt;4: Resonance – It is suppose to be the link with the world. Resonance is probably the main criteria that should be used regarding comic book design: the link between design, narration and story is of the highest importance.&lt;br /&gt;5: Feeling – This criteria seems to be the most subjective. I cannot even fine a precise definition of “feeling” that would apply in this case. I suppose that when one has a very subjective criteria, one cannot be judged for judging.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-2587111073433184260?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/2587111073433184260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/francois-matarasso-121109-during-our.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2587111073433184260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2587111073433184260'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/francois-matarasso-121109-during-our.html' title='François Matarasso'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-6146314059726246635</id><published>2009-11-11T21:16:00.000Z</published><updated>2009-12-06T14:59:48.157Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Experimentation'/><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><title type='text'>Mixing realities</title><content type='html'>Real life has quite often been translated directly into comic books. &lt;i&gt;Fluide Glaciale&lt;/i&gt;, a franco-belgian adult comic book magazine that has been running since 1975. One of the first adult comic publications after the amendment of:&lt;br /&gt;&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;i&gt;&amp;nbsp;The law "n°49.956 of the 16 July 1949" which imposes censorship on comics which portray in any positive manner: "lying, stealing, debauchery, hatred, cowardliness, laziness, (and from 1954) ethnic prejudice" (Mouchart, B., 2003, p. 25).&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;i&gt;Fluide Glaciale&lt;/i&gt; has since 1975 published comic series of pictures layed out and narrated as a comic book. As can be seen in this extract from &lt;i&gt;Fluide Glaciale&lt;/i&gt;, Gay Friendly, Serie Or #30, 2005&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;i&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt; &lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;a href="http://img43.imageshack.us/i/fluidglacialseriesor30.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img43.imageshack.us/img43/354/fluidglacialseriesor30.jpg" width="290" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;i&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt; &lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;This medium of comics does not really work for me because of the fact that it's just "too real". Like many other entertainment media, comic books are there to take people away from their daily lifes to another person's or even to magical fantasy lands.&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;i&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt; &lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;My vision of a cross media comic book is further from reality. Drawing via a graphic tablet on digital photos is a way of putting together comic books which is actually extremly appealing to me. Although it has to be done in a specific way: picture background and cartoon characters. I cannot bare the idea of the opposite. It has been done many times, and mainly through the 1988 famous movie &lt;i&gt;Who Framed Roger Rabbit&lt;/i&gt; (memorable not only because of its cross media effects but also for being the only Warner Brothers and Disney collaboration). This can also be seen in the Disney classic &lt;i&gt;Mary Poppins&lt;/i&gt; when the main characters go into a fantasy picture where all the special effects were cartoons.&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ukwWY2i7hic&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ukwWY2i7hic&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;I don't think anyone can compete, even nowadays, with Roger Rabbit.&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;My adaptation of this technique, using only Adobe Photoshop and a graphics tablet gives this:&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;a href="http://img692.imageshack.us/i/geekalchemy.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img692.imageshack.us/img692/4162/geekalchemy.jpg" width="300" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US" style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 12pt; line-height: 115%;"&gt;This is far from being as legendary as Roger Rabbit, but the harshness of reality against the thick clumbsy lines of my novice graphics tablet brush strokes create a contrast which is greatly inspired from &lt;i&gt;Who Framed Roger Rabbit&lt;/i&gt;. Like the movie, this brings cartoon characters to our world, allowing us to identify with them, while keeping a safe distance with fantasy.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-6146314059726246635?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/6146314059726246635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/mixing-realities.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/6146314059726246635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/6146314059726246635'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/mixing-realities.html' title='Mixing realities'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-922916073187066359</id><published>2009-11-09T12:19:00.001Z</published><updated>2009-12-06T14:55:30.196Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><title type='text'>Telling a story</title><content type='html'>Comic books are all about telling a story. It can be seen as a mix of a graphic and written medium, but that doesn't change the purpose of the comic book being to put a narrative across. Narratives can be extremely simple, or very complicated. The comic book as a narrative medium has evolved quite a bit since "the golden age of comic" (late 1930s to late 1940s). At the time the merging between text and images was a new idea, and the textual medium would overwhelm the comic book. In the very first &lt;i&gt;Judge Dredd&lt;/i&gt; comics for example, the authors wrote what the Judge was doing in the picture. Is it really necessary to describe the picture with text? That goes against the whole principle of comic books have text and images working hand in hand, it was more of a free for all at first.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img689.imageshack.us/i/howardtheduck1.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" src="http://img689.imageshack.us/img689/3183/howardtheduck1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;Steve Gerber &amp;amp; Stever Brunner, &lt;i&gt;Howard the Duck #1&lt;/i&gt;, Marvel Comics, 1976&lt;br /&gt;There is no sense to discribing the image by sense. The drawing already does the job of telling you the part of the story it illustrates. Having thought or speach bubbles or a narrator explaining what can already be observed in the artwork is redoundant.&lt;br /&gt;&lt;br /&gt;This can be seen as a very clumsy way of using the comic book medium. As comics evolved through time, text would be less and less present and a real balance of words and pictures was established. In fact mangas like &lt;i&gt;Priest&lt;/i&gt; would take things the other way and have entire volumes of mangas with very little text. This lead to a lot of pictures to say very few words.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img8.imageshack.us/i/priest51.jpg/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="320" src="http://img8.imageshack.us/img8/7996/priest51.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://img14.imageshack.us/i/priest52.jpg/" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="320" src="http://img14.imageshack.us/img14/3064/priest52.jpg" width="209" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img23.imageshack.us/i/priest53.jpg/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="320" src="http://img23.imageshack.us/img23/6076/priest53.jpg" width="203" /&gt;&lt;/a&gt;&lt;a href="http://img109.imageshack.us/i/priest54.jpg/" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="320" src="http://img109.imageshack.us/img109/287/priest54.jpg" width="203" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4 consecutive pages from a French copy of:&lt;br /&gt;Hyung Min-Woo, &lt;i&gt;Priest&lt;/i&gt;, Editions Tokebi, 2004&lt;br /&gt;Most of the &lt;i&gt;Priest&lt;/i&gt; series is like these 4 pages: a lot of images, and virtualy no text. This makes for a very fast read of the volumes because there is not that much to read on each page. The pictures do not tell us much, but illustrate a almost second by second scene of &lt;i&gt;Priest&lt;/i&gt;. This is the opposite from the &lt;i&gt;Howard the Duck&lt;/i&gt; example, the difference is that the scarce text has a contemporary artistic justification: the author purposely wants to have no text and narrate the story only through pictures. &lt;i&gt;Howard the Duck&lt;/i&gt; does not have that luxury because of the historical background: the medium had not been fully exploited and explored, and comic books were still very much an "underground" medium, therefore the clumsiness of the first comic book artists.&lt;br /&gt;&lt;br /&gt;PS: Steve Gerber, if you ever read this, Howard is one of my idols and the best ever Marvel Comics superhero!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-922916073187066359?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/922916073187066359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/telling-story.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/922916073187066359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/922916073187066359'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/telling-story.html' title='Telling a story'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-8922210960264032977</id><published>2009-11-05T13:54:00.007Z</published><updated>2010-01-07T13:57:08.752Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Seminars'/><title type='text'>Thomas Hirschhorn Exhibition</title><content type='html'>The Thomas Hirschhorn Exhibition, Dundee - 05/11/09&lt;br /&gt;&lt;br /&gt;Thomas Hirschhorn exhibition was like entering a whole new world where bits and pieces from our own had been taken from anywhere available and collaged together to make pictures, paintings, statues, sculptures and devices. This form of collage brought together items dramatically different meticulously placed amongst each other to accentuate contrast. May it be from small plastic robots held together with tape to carefully designed colossal statues; everything had a feel of recycled items. On a design perspective, Thomas Hirschhorn has perfected the art of making other people’s work his own, and rightfully so, by recycling logos and old items to create something new with a deep meaning to it.&lt;br /&gt;&lt;br /&gt;From the start, I greatly connected with the work of Thomas Hirschhorn. I have greatly reflected on my own work after seeing his “Ur-Collage” and “Where do I stand? What do I want?” His work touches me mainly because I cannot stop from making assimilation with the cyber-punk and steam-punk genres and his work. Those two genres are like his work: collage, a mix of worlds, technology, techniques and philosophies. The deliberate choice of simple magazine collage techniques gives the artwork a sense of reality. This technique makes the idea of photoshoped pictures and airbrushed photomontages seem distant and put reality back in the realm of the real, and not the glamorised and over-dramatised media.&lt;br /&gt;The work of Thomas Hirschhorn made me reflect a lot about my own work and my preferred technique of perverting man made industrial type objects from their original purpose, may it be as simple as transforming the wall of a squat into a curatorial space. The closest I do feel with the work of Thomas Hirschhorn is the mix of genres, techniques, and subjects, which I have applied to my mix media comics with real photos drawn over with a graphics tablet. Although I use this means to accomplish the opposite of his: I try to use this technique as a way of getting away from reality, when he uses it to make people more aware of reality.&lt;br /&gt;&lt;br /&gt;The exhibition of Thomas Hirschhorn is immersive and manages to totally capture the mind of the viewers into his own world. This is what I have been trying to achieve with spray painted comic books, and what I intend to do with spray painted life size characters on the same wall I have already started working on. My ideal with this type of work is to get the spectators into the world created for them and to make them discover something new. The layout of the exhibition is designed in such ways that there is no other option for the spectator than to be part of the new reality created for them. One of my objectives is to gather all the inspiration taken from this exhibition and create my own curatorial comic book space with sole purpose being the total immersion of viewers into the comic book world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-8922210960264032977?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/8922210960264032977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/thomas-hirschhorn-exhibition.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8922210960264032977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8922210960264032977'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/thomas-hirschhorn-exhibition.html' title='Thomas Hirschhorn Exhibition'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-8406104255771102152</id><published>2009-11-04T17:59:00.000Z</published><updated>2009-12-06T17:54:07.393Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><category scheme='http://www.blogger.com/atom/ns#' term='Experimentation'/><title type='text'>Don't take that so litteraly!</title><content type='html'>&lt;a href="http://img14.imageshack.us/i/huntly.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="259" src="http://img14.imageshack.us/img14/476/huntly.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;There the ones who put it up!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img14.imageshack.us/i/bananorama1.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img14.imageshack.us/img14/6293/bananorama1.jpg" width="278" /&gt;&lt;/a&gt;&lt;br /&gt;Yeah... You can get anything out of anything if you look hard enough&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img25.imageshack.us/i/samaritanes.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img25.imageshack.us/img25/6351/samaritanes.jpg" width="277" /&gt;&lt;/a&gt;&lt;br /&gt;They should make those signs clearer. Drinky Crow got confused as well. A suicide hotline doesn't mean they should try to stop you from committing suicide, foot fetish hotlines don't try to get you out of your foot fetish.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-8406104255771102152?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/8406104255771102152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/dont-take-that-so-litteraly.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8406104255771102152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8406104255771102152'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/dont-take-that-so-litteraly.html' title='Don&apos;t take that so litteraly!'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-1267059223247698888</id><published>2009-11-04T17:35:00.000Z</published><updated>2009-12-06T14:56:48.751Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Experimentation'/><title type='text'>"Vandalising" or curating the world!</title><content type='html'>Vandalising is a word which suggests some malicious idea...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="gwblock_h"&gt;&lt;b&gt;Vandalise &lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="gwblock_h"&gt;&lt;div class="additional_header"&gt;&amp;nbsp;  /ˈvæn.dəl.aɪz/ &lt;span title="verb"&gt;v&lt;/span&gt; [&lt;span title="Transitive verb: a verb that has an object."&gt;T&lt;/span&gt;]  &lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="sense_b "&gt;to intentionally damage property belonging to other people&lt;br /&gt;&lt;/div&gt;&lt;div class="sense_b "&gt;&lt;br /&gt;&lt;a href="http://img14.imageshack.us/i/takethatsociety.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img14.imageshack.us/img14/5723/takethatsociety.jpg" width="267" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="sense_b "&gt;The only loop-hole in that definition is the word "damage". I don't think I'm damaging the property of others, I'm enhancing it in a positive way. So far I only have 2 places I've &lt;i&gt;worked&lt;/i&gt; on: a stool in the St. Nicholas' Kirk graveyard.&lt;br /&gt;&lt;/div&gt;&lt;div class="sense_b "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="sense_b "&gt;&lt;br /&gt;&lt;a href="http://img255.imageshack.us/i/img0339h.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="300" src="http://img255.imageshack.us/img255/6955/img0339h.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="sense_b "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="sense_b "&gt;&amp;nbsp;I really like the idea of writing on things that don't belong where they are. Like a 1960's in the middle of a graveyard in the centre of town. I like the "take that society" just because it is what everyone is trying to say in one way or the other when they do vandalism. The humour in it is that anyone who writes on walls is trying to say "take that society" in the most complex way their artistic spirit can come up with. I decide to revert to the most basic message state and have stick-people comment on my "take that society".&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img14.imageshack.us/i/img0343iz.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img14.imageshack.us/img14/7871/img0343iz.jpg" width="300" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the area (on the border of Woodside and Tillydrone) where I spray painted quite poorly this first piece of my curatorial exhibit was, in my defence, my first ever spay painted stencil on a wall, at night (and it was very very dark). The challenge with this entire wall, that I intend to apply my spray painted short comics, is to find a quite universally understandable message. I think "why not consider abduction" has a universal social appeal, plus, I feel I'm doing my part to help aliens probe the world. The stick-man and the spray painting medium have something that reminds of stone age art and cave-wall paintings. I am hoping that if found in the future, this mural would be analysed as are cave-men drawings now. I just feel that despite all our technology, the best way to carve something in stone, is to carve it in stone... or spray paint it on a wall.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img687.imageshack.us/i/img0346n.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="300" src="http://img687.imageshack.us/img687/199/img0346n.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-1267059223247698888?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/1267059223247698888/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/vandalising-or-curating-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1267059223247698888'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1267059223247698888'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/vandalising-or-curating-world.html' title='&quot;Vandalising&quot; or curating the world!'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-8827530728544028505</id><published>2009-11-01T17:47:00.000Z</published><updated>2009-12-06T14:58:27.073Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork and Designs'/><title type='text'>The infamous to-do-list for the first semester!</title><content type='html'>Lists work well with me, so lets start doing one.&lt;br /&gt;&lt;br /&gt;Comic ideas to exploit:&lt;br /&gt;-&lt;i&gt;God's Second Chance&lt;/i&gt; : continue working on the stickman based comic. As the comic evolves the style should evolve as well. This is the perfect way to work on the merging of hand-drawn comic books with the digital/computerised ones.&lt;br /&gt;&lt;br /&gt;-&lt;i&gt;Long John Willbert McLeod, hobbo &lt;/i&gt;: short stories based on the everyday man: a mentally ill homeless man. The work on Willbert will be mainly by hand and will allow to explore the traditional hand drawn techniques and what work is needed using this to narrate stories effectively. This the technique I think will be most effective to analyse what the most efficient comic design is.&lt;br /&gt;&lt;br /&gt;-&lt;i&gt;1001 Uses for a BB-Gun &lt;/i&gt;: I have to say, it does what it says on the tin. I was thinking of using a very user friendly digital comic book program. This would give me a very good view of how easy it has become to create a comic book from scratch with no particular artistic or design skills needed.&lt;br /&gt;&lt;br /&gt;-&lt;i&gt;You have a geek! &lt;/i&gt;: purely computer based comic book illustrating traits which would help one recognise the infamous geek. This will me done in the opposite way of my hobbo comics: purely digital (if possible). This comic book will explore the purely digital format for comic books.&lt;br /&gt;&lt;br /&gt;Here's a taster:&lt;br /&gt;&lt;a href="http://img11.imageshack.us/i/1finalp.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img11.imageshack.us/img11/3536/1finalp.jpg" width="273" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-8827530728544028505?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/8827530728544028505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/infamous-to-do-list-for-first-semester.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8827530728544028505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8827530728544028505'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/11/infamous-to-do-list-for-first-semester.html' title='The infamous to-do-list for the first semester!'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-1092635364674329005</id><published>2009-10-30T12:04:00.044Z</published><updated>2009-12-06T14:57:51.809Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>What I got from visiting the St. Nicholas' Kirk Graveyard</title><content type='html'>By visiting places on Thursday, I gathered a few emotional links. We covered &lt;i&gt;the Tunnels&lt;/i&gt;, covered in another post, and we visited the St Nicholas' Kirk graveyard, as well as the old train station at Cult, near Gray's School of Art. This post post illustrated what I got out of the visits.&lt;br /&gt;&lt;br /&gt;The first emotional link I got in the graveyard was linked to the story of the prisoner forgotten in the basement when the church use to be a prison/church hybrid.&lt;br /&gt;&lt;a href="http://img689.imageshack.us/i/stnicholaskirk.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img689.imageshack.us/img689/528/stnicholaskirk.jpg" width="281" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Yes, I have a horribly dark sense of humour. When told this story, I had to hold my laughter back by respect for the others. I don't have much respect for the dead... they're dead, I don't think they need anything. We kept on talking about burials and respect for the dead (see sentence before to have my point of view) and all I could think of was this:&lt;br /&gt;&lt;a href="http://img20.imageshack.us/i/burial.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img20.imageshack.us/img20/2541/burial.jpg" width="274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I think what I got out of the visit in the graveyard is that every day life is funny. If you don't think it's funny, you're not looking hard enough. Everyday has so much to teach us and nothing is more real that daily lives. Isn't everyone sick of going to see the new &lt;i&gt;Spiderman&lt;/i&gt; movie or the latest &lt;i&gt;Superma&lt;/i&gt;n, or massacred Alan Moore movies (save &lt;i&gt;The Watchmen&lt;/i&gt;, that's a great adapatation)? What I'm trying to say is that I want to try to make the &lt;i&gt;Scottish Splendor&lt;/i&gt; (see &lt;i&gt;American Splendor&lt;/i&gt; by Harvey Pekar). The medium the most adapted to simple life comics is a light detached medium: comic books. Television is too real and so is written text. We are so use to seeing the news on television or reading tragedies in the newspaper, that the medium of comic books seems to be the lightest one there. Even comic books like Marjane Sartrapi's&lt;i&gt; Persepolis&lt;/i&gt; contains light comedy sweetening the harsh depressing reality for the readers.&lt;br /&gt;&lt;br /&gt;Harvey Pekar, has worked on bringing more of the truth to the comic book medium in &lt;i&gt;Macedonia&lt;/i&gt;, with Heather Roberson and Ed Piskor. He adapted in comic book form the real life adventures of Heather Robertson's journalism work in&lt;i&gt; Macedonia.&lt;/i&gt; When one does have a look at this epic tail (Link to Amazon's inside peak of the book: http://www.amazon.co.uk/gp/reader/0345498992/ref=sib_dp_pt#reader-link) one can see that the comic book medium has a way of being detached from the harsh truth, and gives the reader the impression to be involved in a more exclusive world, Harvey Pekar belonging to the "underground" comic book world. I need to read &lt;i&gt;Macedonia&lt;/i&gt;...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-1092635364674329005?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/1092635364674329005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/what-i-got-from-visiting-st-nicholas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1092635364674329005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/1092635364674329005'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/what-i-got-from-visiting-st-nicholas.html' title='What I got from visiting the St. Nicholas&apos; Kirk Graveyard'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-8666133826255070446</id><published>2009-10-29T15:55:00.000Z</published><updated>2010-01-05T15:57:24.893Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Seminars'/><title type='text'>Location, location, location</title><content type='html'>Location, location, location - 29/10/09&lt;br /&gt;&lt;br /&gt;As a follow up to the session at the Aberdeen beach, we went to visit three different locations which were this time chosen by the class, divided into three groups. We were going to visit The Tunnel, the tunnel under Union Street's venue, and loading bay for Marks &amp;amp; Spencers, the St. Nicholas Kirk graveyard, and the old train station next to the university. We were to express why we took the group to the locations chosen and what these places made us feel. This could be expressed through our own words or through the art of others.&lt;br /&gt;&lt;br /&gt;The choice of our group was the Tunnels, which is just the kind of location which makes me excited. Although speaking about the industrial looking abandoned hole which cannot stop but looking out of place especially compared to Union Street. The tunnel is a monument to the steam-punk genre, home of so much of great comic books, and inspiration to quite a few comic books by the comic book duo of Ian Edginton and D'Israeli. Steam-punk it a genre of storytelling generally based in the Victorian times, where technology has greatly advanced but the only source of energy is still steam. The place is also the local gallery for many street artists which have painted on the walls. I even took the occasion of our visit to put my mark there.&lt;br /&gt;&lt;br /&gt;The most interesting element about our visit to the tunnels was to see how others reacted to the location. Most hated it and imagined a series of awful things happening in this alley, and many reasons why they would never come here at night. This did set me apart from most of the group as I have spent many a nights in that alley being the person everyone else would dread to meet there. Different views, different opinions and different fears met in this alley during our seminar. Location, stories, inspirations do not affect everyone in the same way.&lt;br /&gt;&lt;br /&gt;By each finding different locations we expressed our likes and dislikes about the environments chosen. Everyone had different feelings about different places, even quite a lot of culture clashes about such subjects as how to behave and what was appropriate to do in a grave yard. Everyone has a different story, and everyone tells their story differently.&lt;br /&gt;&lt;br /&gt;Being able to see how people tell their own stories and the difference about how one same location/event impacts them was incredibly useful. Most important to me was how the other artists in the class narrated their feelings, emotions, and anecdotes about the locations they had chosen. The art of narration is all that comic book design is about, and hearing how others told their tales gave me greater perspective on how designers decide to lay out a story.&lt;br /&gt;&lt;br /&gt;As well, I have been able to see what subjects and what emotions appeal to different kind of artists. The session over the different locations was like a focus group with everyone showing their preferred types of story.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-8666133826255070446?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/8666133826255070446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/location-location-location.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8666133826255070446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8666133826255070446'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/location-location-location.html' title='Location, location, location'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-8078081910408050156</id><published>2009-10-28T23:47:00.001Z</published><updated>2009-12-06T14:57:51.809Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>Life's a Beach</title><content type='html'>Other than being wet and grumpy for the rest of the day, going to the beach was very educational. What hit me was not the actual beach, because that was wet, sandy, windy, and all in all a beach. What was behind us when we looked at the beach moved me more. It was soul crushing to be honest. Like a miniature Blackpool.&lt;br /&gt;&lt;br /&gt;I discovered there is a place behind where I live that I'm really attracted to. Well I didn't discover the place, it's always been there, visible through half my windows and my balcony. The run down old train related building which is used as a squat sometimes, and others as a playground has given me the urge to "curate" on the outer wall of the building.&lt;br /&gt;&lt;br /&gt;There is something very attractive about street art, and even more with the "do-it-yourserlf" spirit of art. I want to bring comic books to one of the most analogue formats: painting on walls. It has a very cave-man like art to it. Spray-painting on the wall of a building is my way of curating my own works. Bringing street art to a destroyed place.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img62.imageshack.us/i/house2y.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="300" src="http://img62.imageshack.us/img62/7766/house2y.jpg" width="400" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-8078081910408050156?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/8078081910408050156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/lifes-beach.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8078081910408050156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8078081910408050156'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/lifes-beach.html' title='Life&apos;s a Beach'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-2786571802111863501</id><published>2009-10-23T17:48:00.002+01:00</published><updated>2009-12-06T14:57:51.809Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>Joanne Tatham and Tom O'Sulivan made me think...</title><content type='html'>During their first lecture touching collaborative, participative and public art, I wasn't particularly moved. It took me a little while to think about all that had been said. Recently, things just went "tilt". They had a great example of public art: the pyramid that was destroyed and used as a hide. Apart from being my favourite piece of theirs.&lt;br /&gt;&lt;br /&gt;The public art has a very important role to play in my project of making comic books more accessible. I have spray painted a small on case comic. The idea behind it is to bring the comic book through a new medium accessible freely to all those passing in front of it. The link with Tom and Joanne's work is that readers could claim the comic as theirs and hopefully add their own touch to the spray painting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-2786571802111863501?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/2786571802111863501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/joanne-tatham-and-tom-osulivan-made-me.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2786571802111863501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2786571802111863501'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/joanne-tatham-and-tom-osulivan-made-me.html' title='Joanne Tatham and Tom O&apos;Sulivan made me think...'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-4633639065765281611</id><published>2009-10-22T19:02:00.015+01:00</published><updated>2009-12-27T02:58:00.968Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><category scheme='http://www.blogger.com/atom/ns#' term='Inspiration'/><title type='text'>Exploring the Random</title><content type='html'>Ok, here I am in my Masters in Design class. Started to doubt all my abilities, and especially the one that is having no abilities. I suppose everyone has self doubt, but here is how I overcame mine:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img42.imageshack.us/i/markandtea.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img42.imageshack.us/img42/8948/markandtea.jpg" width="273" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So that's what goes on in my mind. I just chose to put it on paper. I like to explore this randomness in the world, the thoughts we have which don't make any sense if you're not yourself. I really enjoy reading and watching other people's extreme randomness. Weird ideas explored far enough give something like &lt;i&gt;The Drinky Crow Show:&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LgWzMVN7vHI&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/LgWzMVN7vHI&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;A lot of people don't seem to cope very well with people turning a corner and not really knowing why they did it. The funny part for me is that it doesn't matter, and that the consequences don't matter either. It's a kind of random comedy act. I really appreciate artists like Don Hertzfeldt which dare to do art for no apparent reason.&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PJYxCSXjhLI&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/PJYxCSXjhLI&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I admire the courage it takes for someone to create a piece of art which seems to be random. The truth is, there are no real random projects, there is always something behind it, and sometimes admitting that is hard. Admitting to myself that behind my comic strip, I was hoping to make people laugh. &lt;i&gt;Drinky Crow&lt;/i&gt; and Don Hertzfeldt do have comedy in common but they also do have another deeper message. That message is just hard to access because one has to see through what they perceive as random.&lt;br /&gt;&lt;br /&gt;Are random pieces of art really worth it? They seem to appeal to a minority, but mainly the rational behind them seems to be hidden under layers of what can be perceived as art without rhyme or reason, random art. The random effect of the art does make the message harder to get for some people, but for others with a twisted mind that is bored of logic, it's not just entertaining but carries a true message.&lt;br /&gt;&lt;br /&gt;On the lighter notes, here's the wrestling bananas.&lt;br /&gt;&lt;a href="http://img39.imageshack.us/i/wrestlingbanana.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="400" src="http://img39.imageshack.us/img39/2861/wrestlingbanana.jpg" width="274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Random might also just be an excuse to pass stick people, bananas, and alcoholic suicidal crows off as art. I don't think you can invade someone's mind with a very strange and obscure message that seems to be absolutely random and have amazing production values. Right?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-4633639065765281611?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/4633639065765281611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/exploring-random.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4633639065765281611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/4633639065765281611'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/exploring-random.html' title='Exploring the Random'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-6914372390807783064</id><published>2009-10-22T15:59:00.000+01:00</published><updated>2010-01-05T16:01:58.584Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Seminars'/><title type='text'>The Beach</title><content type='html'>The Beach - 22/10/09&lt;br /&gt;&lt;br /&gt;Ian took us to a great big beautiful beach. The tide was comic up, and the water was quite agitated, mainly cause the weather was rough as all Hell broke loose. This actually reinforced the power of the location while diminishing our willpower. The weather went hand in hand with the location allowing it to unleash its true powers and its true face, letting us observe the waves beating against the sand the man made walls made to break the strength of the sea. We could observe the wind carrying the sand in whirlwinds right into our eyes and on our close and ruining camera lenses. The beach was untamed for us to observe it and for Ian to express through others artworks what he felt about the beach. We also recorded our own instant feelings about the beach, asking questions about the location and wandering how this untamed force of nature would affect us.&lt;br /&gt;&lt;br /&gt;The main observation was the interventions of man built buildings and structures around the beach and our observations on how they barely affect the sea's strength but seem to cheapen and bring down the value of the environment with cheap generic environment leeching as much presence as it can from the beach. We looked into the artificial entertainment centre that is next to the beach; there now seems to be the same layout around any beach.&lt;br /&gt;&lt;br /&gt;The environment affects everything around it, may it be the beach allowing a cheap amusement centre to leech on its magnetism and energy and how the artificial "fun" park brings down the beach and the forces of nature by having set up next to it. By putting these two almost drastically opposed environments next to one another they influence each other, and how we perceive them.&lt;br /&gt;&lt;br /&gt;These observations are very much observations on curating. By allowing us to observe two elements opposed: a poorly constructed man made entertainment centre and the beach. I suppose I had to see the contrast of these two large elements to understand the importance of curating on a smaller scale and in the case of my research, in the comic book medium. The importance of where we put works of art and how the environment impacts on our work. This may be applied to the publishing of comic books from being spray painted on wall to on the internet, in bookstores, or in museums. The environment impacts incredibly on artwork. That has led me to choose very carefully what subject I should use for the artwork for my comic book designs. What would the people that pass in front of my spray painted comic relate to, understand and have their attention grabbed by? What would be a subject that those who read my comics online be attracted to? The environment, the squat, the internet, should influence my method, my choices of art, and way of publication.&lt;br /&gt;&lt;br /&gt;The importance of the environment was crucial in the choice of subject for my first spray painted comic on the squat of the council area. I had to find a subject that would educate the people around and that would use all the benefits of the environment while taking all the advantages and disadvantages of the location into consideration. Aliens are a universal politically correct subject that I wish will attract participation and interaction with all those around the artwork.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-6914372390807783064?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/6914372390807783064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/beach.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/6914372390807783064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/6914372390807783064'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/beach.html' title='The Beach'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-7213692528639954008</id><published>2009-10-16T18:23:00.048+01:00</published><updated>2009-12-06T14:56:48.751Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Experimentation'/><title type='text'>Does this work?</title><content type='html'>I've been working on my stick-man. There are a few reasons for working with stick-men. It's not &lt;i&gt;just&lt;/i&gt; because I can't draw, although that is one big reason. There are a few things I like to do with stick-men:&lt;br /&gt;&lt;br /&gt;1. I cannot draw&lt;br /&gt;&lt;br /&gt;2. I really like to explore stick people. I like to explore the bare minimum needed to narrate effectively a story. This also allows me to find out which details transmit which expression.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img17.imageshack.us/i/thinkingbw.gif/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="178" src="http://img17.imageshack.us/img17/9700/thinkingbw.gif" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;On this stick-man, I tried 3 things to get that thinking effect: I angled the eyes, but that was not enough, so I added the smile, but that still didn't work so just needed to add the hand to get the full thinking look. Details are what make a story true. Frank Miller's &lt;i&gt;Robocop &lt;/i&gt;is great not because of the Murphy, the robot cop, but because of all the cyber-punk details in the background of the comic (and movies) are what make the whole world of &lt;i&gt;Robocop&lt;/i&gt; complete.&lt;br /&gt;&lt;br /&gt;3. To have fun and see what works and doesn't work in stick-man form. It's great to explore it because stick people are the more basic characters for comic books.&lt;br /&gt;&lt;br /&gt;In this stick-man version of &lt;i&gt;Fantastic 4&lt;/i&gt; one can really see that The Thing doesn't really work, but it's really funny.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img62.imageshack.us/i/fantastic4q.jpg/"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="282" src="http://img62.imageshack.us/img62/559/fantastic4q.jpg" width="400" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-7213692528639954008?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/7213692528639954008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/does-this-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/7213692528639954008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/7213692528639954008'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/does-this-work.html' title='Does this work?'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-5394538108972866618</id><published>2009-10-15T16:02:00.000+01:00</published><updated>2010-01-05T16:13:46.447Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Seminars'/><title type='text'>Tom &amp; Joanne on their Work</title><content type='html'>Tom &amp;amp; Joanne - On Their Work - 15/10/09&lt;br /&gt;&lt;br /&gt;With Tom and Joanne, we discussed their work and their proposal for the art project for the London Olympics 2012. Tom and Joanne showed us how they made public art and their relation with the public and with the interactions of the public with their art. They pointed out a very interesting and quite daring approach. They said that they were glad that sometimes no one wanted to come and see their work and did not want to interact with the art. They explained how one of the most interesting points of interaction with art is the lack of interaction with art.&lt;br /&gt;&lt;br /&gt;Public art is something really essential for Tom and Joanne, and so is the interaction of spectators with the artwork because then, they become a part of the art. It has taken a while to sink in my head and understand that comic books and my research into comic book narration is so closely linked to public art. The comic book is nothing but paper without the reader. The interaction with the world and the very nature of comics being published makes them part of public art.&lt;br /&gt;They have inspired me to make comic books even more public, looking for more interaction with the public and almost forcing comics to those who pass in front them. Their work inspired me to spray paint short comics onto the wall of the squat behind my home. The council area where I live is not inhabited by what could be considered as the comic book reading market. Thus painting them on walls is bringing the comic book medium in its most basic form to the people that pass in front of that wall every day.&lt;br /&gt;In relation to what I have been doing, this is the "analogue" (hand-made) answer to the webcomic. It is publishing basic comics of the internet and in a medium that anyone can access free. Although webcomics need the viewers to access the works via the internet, creating by that a filter of "internet needed" to view the webcomics, but it creates a very easy way to get feedback and comments making the interactive part of public art quite simple to manage and easy to gather. Thus making the viewer an active interacting figure with the artwork, commenting, submitting answers, joining an active conversation and also being able to submit not only a textual response but also links to their own artwork, creating a net of public art on the spot.&lt;br /&gt;&lt;br /&gt;This can also happen in spray painted comics. Nothing (a part from the law) is stopping viewers to become active participants and modify what has been originally done. Just like what happened to Tom and Joanne's pyramid public art sculpture. Participants adding their marks to the initial artwork claim a part of the work as theirs and have an artistic say in the works. This almost takes the public art close to collaborative art.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-5394538108972866618?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/5394538108972866618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/tom-joanne-on-their-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/5394538108972866618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/5394538108972866618'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/tom-joanne-on-their-work.html' title='Tom &amp; Joanne on their Work'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-8685507493592131595</id><published>2009-10-11T13:28:00.001+01:00</published><updated>2009-12-06T14:57:26.565Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research'/><title type='text'>My Research Proposal</title><content type='html'>&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Here's my research proposal... I'm just hoping this isn't too ambitious. It wasn't too hard to come up with, mainly cause in second year, Andrew Jones, my broadcast journalism teacher advised us to start thinking about our dissertation subjects as soon as possible, and this was one of the ideas I had. It was hard to do as a publishing dissertation, so I just kept it asside.&amp;nbsp; &lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt; &lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;My passion is comic books, and I think it's fun to study them. In addition, this year will really allow me to explore this medium and learn through first hand experience about comic books. It is a really exciting perspective. I really want to look in to the advantages and disadvantages of using computers through the whole comic book creating process. Some authors, such as Denis Bajram (Belgium comic book scenarist and artist which did such things as UW1: Universal War 1, now published in English by Marvel comics) has done Universal War 1 only on computer, and that is based on the ex-libris of his work found in Universal War 1 number 6, in the original French version published by Soleil.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;I've also thought about a comic called Sir Pyle S. Culape, about a GP for mythical beasts, that has now had 3 books published. The thing I was thinking of was that the colour artist changed during the short print run from being a person to being a studio. This seems to happen more and more. The colouring&amp;nbsp; is done mechanically&amp;nbsp; through machines. The reason I mentioned Sir Pyle S. Culape, other that it is a dreadfully cool comic, is that the first book and the third book just don't have the same feel. The third book has a fake 3D effect and a weird sheen to the colours that just don't suit the comic. I think that they tried too hard and failed. This is a limit of the computer and a victory for the good not-that-old-fashion way.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;I want to experience the two extremes of purely hand drawn against purely computerised and see what can be done with&amp;nbsp; each and mainly what happens when one mixes the best of both worlds.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt; &lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center" class="MsoBodyText" style="line-height: 150%; text-align: center;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;hr align="center" size="2" width="100%" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoBodyText" style="line-height: 150%;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Individual Project Proposal&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Name of student: &lt;b&gt;Nicolas Rossert&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Working title for your Project: &lt;b&gt;How computers coloured comics&lt;/b&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;What is the topic of your proposed project? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Looking at the impact of computerisation on comic book art&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;What is the aim of the proposed project? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Aim: To look at the impact of computerisation on contemporary comic book art.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Objectives:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;1. Look into the extent of the use of computers in the comic book design world&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;2. Evaluate the impact of computerisation on comic book art&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;3. Explore the limits of computerisation on comic books&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;4. Establish the advantages of cross "computerised" and "hand-drawn" comic books&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;What will be your approach? (Indicate how you will achieve your objectives) &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Research the existing publications containing a contemporary extensive use of computerisation on comic books&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Experiment with computerised comic books&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Evaluate the advantages of computerised comic books against those of "traditional" comics&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Bring the best parts of both worlds together and create a new type of comic book clearly distinguishing its traditional and computerised contents&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Evaluate the impact of this new technique&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Give details of the context to which your project relates: &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Comic books are becoming more and more extensively computerised. Now some comics are made entirely on computer, from the sketching to the colourisation. This technique of comic book creation has divided the realm of comic book art. Some see this as a clear advantage and mainly as giving possibilities of extremely rapid and precise one man comic book creations. The world stays divided because most feel that comics created or just coloured on computer do not have the same feel as hand-drawn and coloured comics. It has now become the norm to have computer coloured comics, and a computerised colouring studio's name as colourist on the comic book instead of a name of a one artist. This has led the comic book creation to go through a more and more industrialised production process. This research would like to evaluate not only the impact of the overwhelming computerised world, but also gage how the analogue can mix with the digital in comic book creation.&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Outputs&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Entirely digital comic books&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Entirely hand-drawn comic books&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Experimental methods of both digital and hand-drawn comic book creation&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Merging of the two possible styles&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;What resources will you need? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Comic books&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Comic book research litterature&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Computer with scanner and printer&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-"Traditional" (analogue) drawing tools&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;-Other art utensils&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Plan of Work (Indicate approximate time required to complete key tasks)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Semester 1 Explore digital comic books&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Semester 2 Compare and contrast the 2 comic book creation techniques&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span lang="EN-GB" style="font-family: &amp;quot;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; font-size: 11pt; line-height: 150%;"&gt;Semester 3 Explore the mix of the two techniques&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-8685507493592131595?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/8685507493592131595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/my-research-proposal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8685507493592131595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/8685507493592131595'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/my-research-proposal.html' title='My Research Proposal'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-2660748443034492097</id><published>2009-10-08T15:57:00.000+01:00</published><updated>2010-01-05T15:59:52.481Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Seminars'/><title type='text'>On Research</title><content type='html'>On Research – 08/10/09&lt;br /&gt;&lt;br /&gt;For our first seminar, we discussed research in the world of art and design. This type of research is very different from what I have done so far, which has been mainly business or media oriented research, but mainly literature based research. The research that I would have to start would require not only literature based research but also a large amount of experimentation and artwork. It was explained to us that we would have to explore in a very hands-on approach the subjects we would research. Therefore I would have to create designs and artwork relevant to what I am researching and what I have read in my literary research.&lt;br /&gt;&lt;br /&gt;This type of research is very new to me, but is very logical. Researching art through art allows for a more personal research method. Solely literature based research will only allow you to discover other people’s point of view, it is just a compilation of people’s experimentation, but being allowed to do your own experimentation with art allows for first hand experiences to&amp;nbsp; be had and for us to have an experience of what “works” and what does not work.&lt;br /&gt;&lt;br /&gt;Regarding my research on the impact of computerisation on web-comics, I will be able to attempt to make my own web-comics based on literature research but also on my own attempts to explore this fairly new medium of comic book publishing which has brought forth a new kind of comic book design and artwork. This research pushes me to try my own designs and to publish them in order to get feedback, or even just to be able to observe the way my comic book designs would be in a finished published form.&lt;br /&gt;&lt;br /&gt;This research method will be applied in three different ways to the three different types of artwork that will be produced for my research. Simple black and white stickmen comics will me created by hand and then digitalised and published through the internet allowing research on the democratisation of web-comics as well as the new stickman comics that have appeared almost exclusively on the internet. This research method is also the only one possible to be able to research the impact of democratised, purely analogue, comics. In other words, there is no other way to gage the impact of my theory about the democratisation and universal access to spray-painted comics. This has never been researched which disables the possibility of literature based research. Trying new methods of design and new medium of publication is something that has to be researched first hand. Allowing us to do so is essential to the good function of our research. I have truly embraced the opportunity to apply this artistic method of research to my work. For the third part of my research, literature based research could have been applied, but it would have had very limited results. Only so much can be learnt by looking at the work of others, and by reading what others have written about the subject. Being able to explore and gage for ourselves the impact of our research opens a new dimension to the research possibilities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-2660748443034492097?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/2660748443034492097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/on-research.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2660748443034492097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/2660748443034492097'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/on-research.html' title='On Research'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8348393383098904122.post-7236352000858777665</id><published>2009-10-01T22:16:00.006+01:00</published><updated>2009-12-06T14:56:48.751Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Experimentation'/><title type='text'>Ok... I'm full of self doubt now, lets get started!</title><content type='html'>Second day of university and banzai, we're doing presentations of our work. It's nice to see what other people have done, and get to know them a bit more. Only thing is these presentations have made me feel like a guy who draws pictures of Jesus on the side-walk in a room full of... brilliant artists... I do have to admit, that was not the most witty thing I ever wrote.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img36.imageshack.us/i/arttherapy.jpg/" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img alt="Image Hosted by ImageShack.us" border="0" height="640" src="http://img36.imageshack.us/img36/1733/arttherapy.jpg" width="376" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Yeah, that's kind of the way I feel... The added "Shut up &amp;amp; don't move" at the end is not there to show that the world is a cruel place, but more to remind myself to stop whining and get on with it!&lt;br /&gt;&lt;br /&gt;Well here goes nothing!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8348393383098904122-7236352000858777665?l=mydesignmastersyear.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mydesignmastersyear.blogspot.com/feeds/7236352000858777665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/ok-im-full-of-self-doubt-now-lets-get.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/7236352000858777665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8348393383098904122/posts/default/7236352000858777665'/><link rel='alternate' type='text/html' href='http://mydesignmastersyear.blogspot.com/2009/10/ok-im-full-of-self-doubt-now-lets-get.html' title='Ok... I&apos;m full of self doubt now, lets get started!'/><author><name>Fnic</name><uri>http://www.blogger.com/profile/08427341318182707412</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_WRG9WO9hUbs/Suh3zxOavRI/AAAAAAAAAAM/DXLFRkjIdBo/S220/Moi.jpg'/></author><thr:total>0</thr:total></entry></feed>
