Here's my research proposal... I'm just hoping this isn't too ambitious. It wasn't too hard to come up with, mainly cause in second year, Andrew Jones, my broadcast journalism teacher advised us to start thinking about our dissertation subjects as soon as possible, and this was one of the ideas I had. It was hard to do as a publishing dissertation, so I just kept it asside.
My passion is comic books, and I think it's fun to study them. In addition, this year will really allow me to explore this medium and learn through first hand experience about comic books. It is a really exciting perspective. I really want to look in to the advantages and disadvantages of using computers through the whole comic book creating process. Some authors, such as Denis Bajram (Belgium comic book scenarist and artist which did such things as UW1: Universal War 1, now published in English by Marvel comics) has done Universal War 1 only on computer, and that is based on the ex-libris of his work found in Universal War 1 number 6, in the original French version published by Soleil.
I've also thought about a comic called Sir Pyle S. Culape, about a GP for mythical beasts, that has now had 3 books published. The thing I was thinking of was that the colour artist changed during the short print run from being a person to being a studio. This seems to happen more and more. The colouring is done mechanically through machines. The reason I mentioned Sir Pyle S. Culape, other that it is a dreadfully cool comic, is that the first book and the third book just don't have the same feel. The third book has a fake 3D effect and a weird sheen to the colours that just don't suit the comic. I think that they tried too hard and failed. This is a limit of the computer and a victory for the good not-that-old-fashion way.
I want to experience the two extremes of purely hand drawn against purely computerised and see what can be done with each and mainly what happens when one mixes the best of both worlds.
Individual Project Proposal
Name of student: Nicolas Rossert
Working title for your Project: How computers coloured comics
What is the topic of your proposed project?
Looking at the impact of computerisation on comic book art
What is the aim of the proposed project?
Aim: To look at the impact of computerisation on contemporary comic book art.
Objectives:
1. Look into the extent of the use of computers in the comic book design world
2. Evaluate the impact of computerisation on comic book art
3. Explore the limits of computerisation on comic books
4. Establish the advantages of cross "computerised" and "hand-drawn" comic books
What will be your approach? (Indicate how you will achieve your objectives)
-Research the existing publications containing a contemporary extensive use of computerisation on comic books
-Experiment with computerised comic books
-Evaluate the advantages of computerised comic books against those of "traditional" comics
-Bring the best parts of both worlds together and create a new type of comic book clearly distinguishing its traditional and computerised contents
-Evaluate the impact of this new technique
Give details of the context to which your project relates:
Comic books are becoming more and more extensively computerised. Now some comics are made entirely on computer, from the sketching to the colourisation. This technique of comic book creation has divided the realm of comic book art. Some see this as a clear advantage and mainly as giving possibilities of extremely rapid and precise one man comic book creations. The world stays divided because most feel that comics created or just coloured on computer do not have the same feel as hand-drawn and coloured comics. It has now become the norm to have computer coloured comics, and a computerised colouring studio's name as colourist on the comic book instead of a name of a one artist. This has led the comic book creation to go through a more and more industrialised production process. This research would like to evaluate not only the impact of the overwhelming computerised world, but also gage how the analogue can mix with the digital in comic book creation.
Outputs
-Entirely digital comic books
-Entirely hand-drawn comic books
-Experimental methods of both digital and hand-drawn comic book creation
-Merging of the two possible styles
What resources will you need?
-Comic books
-Comic book research litterature
-Computer with scanner and printer
-"Traditional" (analogue) drawing tools
-Other art utensils
Plan of Work (Indicate approximate time required to complete key tasks)
Semester 1 Explore digital comic books
Semester 2 Compare and contrast the 2 comic book creation techniques
Semester 3 Explore the mix of the two techniques